Posts

Showing posts from May 14, 2019

The Displacer (equipment idea)

Here's one for you DM's that want some battle shenanigans. Appearance: A Regular looking (medium to heavy) piece of armor, that has a very thing layer of greyish mist around it. Description: This armor, made by some roguish knights, allows the user to move to a random space within 30ft of their location, if they get hit. Commonly used as part of a tactic to get away from enemies, this also has the very much bad side effect of displacing the user straight into danger, so use with care. Due to the mist, it's harder to hit the wearer with long ranged attacks. Please note their are many verities of the displacer armor, but all of them can be found on medium armor & above. Attributes: If the wearer takes damage, the user can decided to activate the armor's displacer effect (which will move the player to a random space which is 30 ft or closer of them). -If someone attack the wear with a ranged attack from more than 40 ft away, that attack will have disadvantage.

The Mightiest Lumberjack (Event idea)

Here’s one for you DM’s that want your player’s to almost get hit by trees. The players are traveling through a forested area when they start healing thinking. If they go to investigate (& or ignore it & walk along) they will almost get hit by a falling tree. At this point they should at least be mildly concerned (if not really freaking concerned) & look around to try & find what caused this. They will eventually see that a hill giant with a large axe is chopping down tree. If the players go up to chat, the hill giant will ignore them, & cut down more trees. If at this point the players decide that they want to find out what exactly the gain is playing on doing with theses trees, then they can following the giant after it cuts down seven or so tree to it’s home. They will see that the gain just shoves a whole tree into a fire, then sits down & roasts something over the fire to eat.

Potion of Combustibility (Potion idea)

Here one for you DM’s that want your players to make something go boom. Appearance: A Dark oily substance that is held in a spherical shaped bottle. The cork that holds the liquid in has a small fuse on it for some reason.. Description: This potion, made by an explosive expert, will cause anything it’s applied to to combust & then exposed after twenty one seconds after application. DISCLAIMER: Use gloves when applying liquid to an object, due to accidental application t o one's hands being hazardous. WARNING: Never drink this potion under any circumstance, possibility of internal organs erupting. Attributes: When the liquid in the bottle touches something that is outside of the bottle, that object will erupt into an explosion 21 seconds (three turns) after application. (Deals 3d20 damage to a 5x radius around & on the application spot).