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Showing posts from May 24, 2019

The Concession Armor (Cursed Item Idea)

Here's one for you Dm's that want to honestly hurt your players by helping them. Appearance: A regular looking piece of armor (comes in all verities) that has a spike protruding out where the person's heart would be. Description: This cursed armor, made by a skeleton, increases the armor class of there person wearing by a whole heckling lot. But it makes the wearer  extremely frail, & their construction will suffer for it. This armor require three people to take off due to the spike. Attribute: Comes in any type of armor (the armor's regular attributes are combined with other attributes) -Give +1 ac per 3 con the user has. -Reduces the user's Con to 4 (this dose not effect the first attribute[this does affect the user's max hp])

Galvir's Brew Collection (Food idea)

Here's one for you Dm's that want some fancy beers in their campaign. Appearance: A collection of beers of all shapes, sizes & colors. Description: This drink collection, made by brew master Clint (named after his 'friend' Galvir), was made to push drinks where they have never been before , though weather that was necessary or not is still up to debate. This drink collection is composed of many small verities of many common drinks, some new drink ingredients, & four new 'master brews' (which will be listed bellow). Master Brews: -The Mahara: The strongest drink that can legally be severed in dwavish bars. This drink can give a lesser person alcohol poisoning, so you have to sign a waver before you drink it. -Seamen's Delight: This drink is made with a mixture of sea water, rum, exotic spices (Which can't be named due to it being a trade secret), & the tiniest bit of mead. This drink is very bitter & was basically made just so C...

Elite & Exiled (Companion idea)

Here's one for you DM's that want some noble fun. The players are in a somewhat fancy place, when they noticed that theirs a plastered rich looking guy just spending their money away. If the players try to interact with them, they will be drunkenly friendly with them. If the players go out of the building & or a different room than the noble, the noble will follow them around like a drunken Labrador. The players can attempt to shoo/lose the noble & have an advantage at it. If they succeeded they won't see the noble again until the noble is blackout drunk. If they don't do this the noble will follow them basically anywhere, & if the party still has them around the next day, the noble will have sobered up. At this point the noble will thank/apologize to the party & then explain that the noble has been exiled due to 'illegal activates', & was drinking to just get drunk. At this point the noble will ask if they can stay with the party for awh...