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Showing posts from June 14, 2019

The Pauser arrower (weapon idea)

Here's one for you DM's that want the player's to literally be able to stop their enemies. Appearance: A regular looking arrow that has what look to be clock gears etched into the side of it. Is has a strange light brown glow. Description: This arrow, made by a clock mechanic, stops a person from doing anything for seven seconds. It has to first have some why to pierce the person's skin in any sort of way. If a person is affected by this it will be much easier to hit them. Please note that nobody knows what part of the arrow actually causes the stopping, so it will be a miracle if someone was able to move it's stopping elements into another weapon Attribute: If a person is pierced by one of these arrows, they are unable to do anything for a full turn (please note this effect does not stack up with another hit with the arrow, so the amount will always be 7 seconds or under) -All other attributes are the same to a regular arrow.

Potion Of Liquidation (Potion Idea)

Here's one for you Dm's that want some liquid players. Appearance:  A goopy blue substance that is usually found in a clear glass bottle. A lot of air bubbles are visible in the goopy blue substance. Description: This potion, made by accident from an experimental brewist, turn a person into a liquid for about minute. Please note it is dangerous for one person to consume this potion for any circumstance & if one does, we are not responsible if a person accidently separate a major part of their body & don't have it when they reform to back together Attribute: Turns a drinker into a liquid for 8 turns. -If a part of the liquid person is separated from the mass, & the person reforms do #d8 - con damage (# is what the dm has as acceptable for losing apart of them)

Planitary Invasion force (Campaign Idea)

Here's one for you DM's that want an inverse alien invasion.  The world has a secret, a secret which very few know. The world was suppose to shatter apparated & drift into space causing the death of anyone on it.  But due to magic that is imbedded in the planet's cores & plants has allowed it to stay together. However the increasing reckless usage of this magic is soon going to cause the planet to splinter apart & causes the shattering apart to happen once more. The governments' of the world decided to launch a secret operation, where they would us some of old, decrypted, & degraded mind flyer ships & send a crew of adventures (ie the players) to go out & explore the worlds till they find a 'suitable one' in which they can steal all the magic from it. The players will have to find a way to be able to steel the worlds magic without getting themselves killed in the process.