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Showing posts from October 20, 2019

NPC Bundle: Entertainers (NPC Idea)

Here's one for you DM's that want some entertainers in your NPC tool set. 1: A professional Orc juggler, who can jungle anything that is thrown at them (even if it should be impossible). No one has seen them stop juggling... 2: A halfling poet, who makes magically infused poems so great, that everyone who listens to it will start to convulse in agony & sadness (it might even be illegal to read them out loud) 3: A giant horn player, who has only two volumes. Loud, & glass shattering, ear hurting, & bone rumbling loud! 4 An Elf Artisan, who likes to make out of proportion drawing of people. The regular people love, the elvish art snobs don't! 5:A Teifling Dog Showman, Who owns a "dog circus" that they bring from town to town. It brings in a large crowd, after all it's cute dogs doing cute dog tricks 6: A Hill giant clown, their flower that dispenses water can actually drown a person if they aren't careful. 7: A Drow building painter...

Destruction Button (Trap Idea)

Here's one for you DM's that want a obvious trap, that is so obvious, that your players might fall for it! The players have just fought a boss in a dungeons, & their appears to be a hidden room behind the boss room. If the players go into the room & search about, they fill find a button. This button read "destruction" button. If the players, for some reason, hit the button, the room will start glowing read. A screaming alarm will play a waring that "The premises will blow up in [x] minutes". If the players don't get out in the allotted time, they will be subjected to the damage from the explosion (it deals more damage the farther away they are from the exit). After this trap, make most of the dungeon unacceptable, but leave the rooms that have any plot importance mostly intact.

Snake pit Suspension (sidequest idea)

Here's one for you DM's that want a save the person in destress, side quest! The players are walking through a town, when they see an old man get thrown out of the guard station. When he get's thrown out, he starts complaining that they need to take his words seriously, or his grandchild will die. If the players come up & ask what this is all about, the old man will explain that he recently antagonized a local mob, & in retribution, they kidnapped his grand daughter & is "going to feed them to the snakes".  The old man pleads with the party to help & state that he can't give them anything, but if they are willing to do it, they should be able to find his grand child at [insert local location name here]. If the players go to the location, they will find a couple of people watching a person get slowly lowered into a pit full of snakes. If the player go in to fight, the watchers, if they win, they will have to find a way to bring back up the...