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Showing posts from February 4, 2019

Spider shuffle (Event/encouter)

Here's one for you DM's that want some spider fun. The players have just finished a fight with spiders & have finished whatever thing that was related to. The players go to rest for the night & when they wake up they will be fallowed by a friendly baby spider. If the players don't immediately kill the spider, the spider will fallow them around & keep getting bigger & bigger. Eventual if left unchecked & unfriended by the party, the spider will attack them during a battle. If the party befriends the spider, then the spider will become a companion. If the party soes away the spider earlier in it's development, they will find that it laid an egg in one of there bags.

Prize fighter (Continuous Side quest)

Here's one for you DM's that want a continuous side quest that so happens to also be boxing. The players are at the beginning of there quest & most likely low on cash. They see a flayer advertising prize fighting boxing. The party can decided to if they want to take this opportunity, & if so what players will participate. If the players do it they will do regular boxing matches & or something more magical (that is to be decided by the DM). If the players win a match have them gain gold & popularity. After each match the next contender is hard & the gold/popularity gain is better. Keep doing this though out the campaign & if the party is nearing the end of the campaign, have them do a title bout that is worth a ludicrous amount of gold/popularity. If your players are spending to much time on this & not on the main campaign, make it so that the next match takes time to plan out & or just make the next fight so difficult they lose (second opti...

Berry pickers (side quest idea)

Here's a side quest for you DM's that want just a friendly chill side quest. The players are checking around for quest when a farm hand comes up to them & asks for there help in picking a recent grape harvest, which was much bigger than expected. The farm hand  offers to pay the party X amount of gold for every Y amount of grapes they get. If the players accept, once they begin picking gapes have them roll constitution to see how long they can handle picking grapes (if your campaign is very time sensitive in plot things, just change it to time worked)