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Showing posts from March 26, 2020

Stairs & Booze Barrels (Trap idea)

Here's one for you DM's that want a trap that will catch your player's off guard. The players are having to climb up/down some stairs for progression in your dungeon. But soon enough they start to hear a falling sound coming from ahead of them or behind them. Soon enough, they will find a barrels full of booze are falling towards them, & they are about to roll right through by these barrels. Give your players a bit of time to try & figure out a way to 'disarm' this trap. After they succeed or fail at doing this (failing will cause them to take damage from getting crushed by some of the falling barrels), they might have to deal with another problem. Some of the barrels didn't fall down the stairs intact, & so, some if not most, of the stairs are now covered in booze. Tread carefully, & snuff out your torches, or an inferno will start & stay awhile, dealing some ticking fire damage.

Oozed Wall (Trap Idea)

Here's one for you DM's who want a trap based on climbing. Let's say your intrepid party of adventure's need to climb up something to progress, like a vertical wall in a cave, or a weird wall in a wizard tower. Now as they climb, no mater how hard they try they will always have something attempt to push them off, & make them trip up. Soon enough this thing reveal's itself to be the left over ooze from a traveling slime. Now if the party wants to progress, they will have to find a way to either get around the wall, or clean the wall of the slime. Of course water works to clean off ooze's ooze, but water is itself slippery, perhaps heating up the ooze might work, but what if that causes something to go a-light! This trap provides lots of ways to solve it, most of which aren't obvious on the first go around.