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Showing posts from December, 2019

Merchant Extraordinaire (REVAMPED character idea)

Revamped Version Here's one for you players who want to engage in trading & economics! You are a merchant extraordinaire, a "master" in the field of trading goods for money & trading money for goods! You travel the world in the search for profit & rare items to increase your overall value. If there is a profit to be made, you are going to be there, attempting to make it!  Though this vagrant amount of self promoting capitalisms may rub some people the wrong way, & your own greed may put your personal safety into jeopardy! But there is no reward without some risk, all good merchants know this. ------------------------------------------------------ Original Version: Here’s one for you players’ that want to play a trader. (class can basically be anything [maybe excluding druids]) Your background idea for your character would be that they are adventuring to find goods to sell to people. possible character flaws could be greed, and or...

New Year Old Troubles (Sidequest Idea)

Here's one for you DM's that want a new years side quest. The players are going about the local hub, doing what they do, when they run a cross an obviously nervous person. If the players go up & ask what is wrong they find out that the person made a new years resolution stating that they would become "a much better person" than they were last year & bet their soul that they would do it. Sadly an actually demon heard it & took up the bet, offering nothing since the contract was open air. They are now worrying that they haven't done enough good things to become "a much better person" & ask the party to help them do as many good things as they can in the next few hours before the new year begins. If the players agree they will both have to come up with the way & means for this person to become better.

1004 Bee Box (trap idea)

Here's one for you Dm's that want some trap loot that involves BEES! Appearance: A red wedding ring box that has an anonymous hum coming from it. When opened there is a small slit for where the ring would be. Description: This box of bees, made by a trickster, has bees come out of the ring slit at astounding speed. Per 7 seconds 100 bees can come out of the box, till it is empty. Each 50 bees can deal 1d4-1 damage. Having an AOE spell at the ready when opening this box, to deal with the absurd large amount of bees Attribute: The box shots out 100 bees per turn till it deposits 1004 bees -each 50 bees deal 1d4-1 damage.

Necromancy Child (REVAMPED Sidequest idea)

Revamped verson: Here's one for you DM's that want a darker side quest with a side of necromancy & children. The players enter a local town to find a group of people in the center of town, organizing with pitchforks & torches. If the players ask what they are doing, they will find out that they are planning to destroy a local house, that is said to host some type of wikied demon. They believe this due to the fact that the parents of the house & their daughter haven't been seen in weeks & 'nasty odors' can be smelt radiating from the house. Before they can head out to destroy the house, the local mayor comes in & pleads them not to do so (in order to not lose face from not dealing with the problem). The mayor says that the town will find 'professional indiviuals' to deal with this situation. The towns folks don't seem happy about this, but will dispand for now. After they begin to leave, the mayor will notice that the party looks...

Clerk Attidues (npc idea)

Here's one for you DM's that want to have different attitudes for you shop clerks! Roll a 1d10 to decided which from the list bellow your store clerk will have for an attitude. 1: Annoyed, they have been dealing with crappy people all day & it shows. Don't be surprised if they snip at you or do some type of 'annoyed sighs' at you. 2: Perky, they seem to be riding on rainbows & are honestly very happy to help. They will usually be smiling & attempt to cheer up anyone who looks saddened. 3: Price Manipulator, they see a gullible loser in everybody. They will attempt to charge you items at a much higher then average price, if they get called out they will lower the price to slighter higher than average. 4: Bargainer, the best part of being a store clerk to them is a game of wits between them & the customer over price. The items in there story are not listed & the clerk will give a price that is higher than average when someone comes to pa...

The Night Terror (Weapon idea)

Here's one for you DM's that wants a weapon that is more powerful during the night. Appearance: -Daytime: A Small white knife with a saber hilt & grip on it. It feels weak in your grasp. -Nighttime: A Long white saber that glows with a dark radiating light. It's power is surging through your grasp. Description: This saber, made by a magic knight, is more powerful at night than in day. Originally there was a second blade that was more powerful in the day, but it was destroyed along time ago. There is a legend that says if this sword is brought to the grave of the original user, they will come to life to wield it once again, but that's only a rumor... Attributes: Has two modes depended in if it is day or night (When day or night begins is up to dm) Daytime Mode: -Deals 1d4 damage -Can be swung as a bonus action. -Finesse Based Nighttime Mode -Deals 1d12 damage + 1d4 necrotic damage -Martial Based

Let's Make A Story (Side quest idea) [1000th Idea Special]

Here's one for you Dm's that want a feel good side quest. The players enter are prosing around a town in the later part of the day, when they come across a very concerned looking middle aged tielfing man. If they ask what's up, apparently the man will tell them that he's a 'young' father & that the books he ordered for him to read to his kid, has come late & now he's trying to come up with a story before he has to go home in 30ish minutes. He will then ask the party if they can help him make one before he goes home & or come home with him to help improv one. If the party agrees & counting on which on they choices, will change how the rest of the side quest plays out. If they choice to help the man write one out before he has to go home, the man will give an opening prompt & then let the players go at it while he writes the story (he will franticly write down anything they say). If the players say anything that isn't kid friendly...

NPC Bundle: Pub Goers (NPC Idea)

Here's one for you DM's who just need some NPCs' for your bars/pubs. 1: A Goliath, who is just pounding down as much alcohol as possible. When talked to, they will be just a little bit tipsy. 2: A halfling & their teifling pal who are playing poker in the back of the pub. 3: A squad of orcs, half orcs, & a very odd looking kobold, who are doing a type of arm wrestling competition while having drinks. 4: A local guard who is blackout on the counter with a half finished drink (if any of the player touches the drink the local guard will wake up, warn them off, then pass out again) 5: An old dwarf & their family, just having a get together in the bar. 6:  A half elf inventor, who is working on some sort of weird pocket watch, in a multiple person stall, all by themselves. 7: A bard who is really trying hard to sound good... but trying hard is the best that can be said about it. 8: A shifty induvial in a trench coat who is hiding a secret under it...

Chase Thorugh The Forest (Encounter idea)

Here's one for you DM's that want a battle where your players RUN AWAY! The players are walking across a forest, when they find a clear hill in a clearing. If the players decide to go through the clearing, via going over the hill, as they get to the top, they will feel a rumbling & the ground will start to move a bit. Once the players get off of the hill, the hill will stand up & show itself to be very tired & angry Dire Troll. Cue it looking at the players, noticeably direct it's anger towards them. If the party is in the higher levels (13+) they could feasibly take this enemy on, besides that they will have to run away from this massive threat. If the party is strong enough to take the dire troll on, once it reaches half hp, it will start to run away from the party. Nonetheless, once the chase  starts, cue tropes based around forest chases (ie jumping over fallen trees, branches that you move out of the way that hit the person behind, small holes that ha...

Mermade Economy (World lore idea)

Here's one for you DM's that want to do trading/economics with mermaids. In the world at large, the relations between land dweller & merfolk has been quite odd. With it differing form nation to nation & even city to city in some circumstances. But one of things that has come from these relations, is merfolk developing a complex form of economy based off of shells, skulls, & coin. Mermaids use shells as a mean of currency between merfolk & other merfolk, due to the fact that those who have dwell only and, have attempted to use it to gain massive amounts of profit (whilst increasing inflation). Coins are used between merfolk & land dwellers, these coins are made on land & is maintained by the governments of those who dwell on land. This allows the mermaids to trust it, at least in the ways to use it between just merfolk & humans. However skulls, are an interchangeable currency that one can trade coins, or shells for. The skulls are engraved with ...

Travel Security Service (Shop idea)

Here's one for you DM's that want a place for the party to work at. The travel security service is, as it name's suggests, a service that provides security while traveling. It's primary head quarters can be found in whatever city has the heist amount of merchants coming in & our of it. Their employee's include many traveling hero's who just sign up so that they can get money while escorting people to a place that they were already going. Many smaller locations can be found through many cities through the world (as long as the city has enough foot traffic coming in & out of it). The pay difference between he places is very noticeable, with there being a 80% drop in offered money for trip between the primary head quarters & the least profitable ventures.

Dreams List (Event idea)

Here's one for you DM's that want a list for random dreams! You ever need something for you players to dream of when sleeping. To use this list, roll a 1d12  & which ever one, one of your players will dream of it. 1: Dream of a very talkative & very active, dog-pig-cat. 2: Your favorite food, attempting to eat you! 3: Dream of a tea party with halflings & nymphs', the tea tastes like actual tree. 4: Dreaming of getting abducted by a mind flayer ship. 5: Dream of the next objective, in an annoyingly in-depth amount. 6: "prophetic" dreams about the big bad of the campaign. 7: Dreaming of drowning in a slime 8: Dream of being chased by a very intimating snail 9: You found a very nice marshmallow to eat... 10: Your closest friends having a causal conversation with you (Next time the player talks to the friend, they find out that they also had the dream)

Let's Save Christmas (One-Shot)

Here's one for you DM's that want a Christmas Special! The old kind wizard Nicolaus is attempting to bring joy to the world with his magical powers. He will go around the world & give gifts as many people as possible. He has announced his plans to the world & on what day he will do this venture.  However, just the day before the venture, some brutish goblins decided to come into his wizard tower & take/destroy just about everything. So now the great wizard Nicolaus is asking you, the party, to save Christmas by kicking the goblins butt, & taking back the presents before he is set to take off, at the stroke of midnight. He would do this himself, however he has to fix all the broken equipment the goblins have destroyed. But now is not the time for that, now is the time to SAVE CHIRSTMAS!

The Room Destroyer (Trap idea)

Here's one for you DM's that want a powerful trap (Note please have an alternate route planed for the party if this item is planned to be used) The players have enter a long room, & as they walk acrossed it, they step on some sort of pressure plate in the middle of the room. A bit after that & they start to hear rumbling. Soon enough a giant drill falls from the celling & lands at the begin of the hallway. The drill will begin to quickly make it's way to the other end of the room. If a player get's caught in it they will take 2d12 damage. Once the drill makes it to the end of the hall it will stop & the room will collapse in on itself.

The Heist (One-Shot idea)

Here's one for you DM's that want a heist one-shot. The players are in the need of some money (for character background reasons) & have now agreed to go on a heist to the 'impenetrable' orc national treasury. With some starting resources from a mysterious benefactor, the players will have to plan out & execute the heist of the millennium. However the orcs aren't sitting ideal by, as they have plans to increase the security in three days, to a point where it will become absolutely unheistable. [Extra modules] Traitor: One of the team is working for the orc government, & plans to doom the heist. However if the party is able to figure out & either secure/defeat the traitor, the benefactor will give them more resources to work with. [if the module is activated (or you feel like being cheeky), have the benefactor verbally confirm that their may be a traitor in the group] One for all: The amount of the heist turns out to be for a singular, non-sp...

Potion of Ranged Retrobution (potion idea)

Here's one for you DM's that want a potion to harm ranged attackers. Appearance: A yellow liquid potion that is found in an arrow shaped bottle. Description: This potion, made by a very annoyed barbarian, deals half the damadge of any ranged attacks back to the attacker (the person who is hit by the attack still takes full damdge). This potion is quite rares,  so don't expect to be seeeing it arround alot.  Any ranged attacks that infect the enviroemtn (ie explosion, freezing, fire) doesn't do so on the retribution. Attribute: Deals half the damage of any ranged attacks, back to the attacker. -Last five turns

Cane Sword (weapon idea)

Here's one for you DM's that want a weapon that cant be easily detected. Appearance: A wooden cane with a gold handle on it. It has a small flip lock on that, the when opened, ravels a slim secrets sword. Description: This sword, made by a spy, is made to be hard to spot. Anyone wishing to notice this sword is a weapon must either pass a perception check of 16, or an investigation of 12. Changing between the hidden form or the sword form requires a bonus action. Attribute: - Act as a bludgeoning (hidden) or piercing (unsheated) weapon. - 2d4 bludgeoning (hidden) - 2d4 piercing (unsheathed) -requires a perception check of 16 to notice that it's a weapon (hidden) -requires an investigation check of 12 to notice that it's a weapon (hidden) -requires a bonus action to change between modes.

NPC Bundle: Scholars (npc idea)

Here's one for you DM's that want NPCs' for when you need someone smart/book learnt. 1: A orc oceanographer who has there own house boat, which they conduct research out of. 2: A nymph alchemist who uses the natural resources of nature to brew up new potions 3: A giant economist who honestly just wanted to make a house, & surprisingly that became a huge linguistics issues. This has lead to them becoming so educated in economists while tring to solve it, that they have a doctorate in it. 4: A halfing theologian who was told by the gods to document there every action, this has lead to them becoming greatly overworked due tot he fact that there are so many gods. 5: A human historian who may or may not be writing it in a very 'human favored' way. 6: A merfolk biologist who is greatly into land life. They travel around in a glass tank that is carried about by some very well paid mercenary goliaths. 7: A pixie doctor who's ambition is only curbed by ...

Ring of Corruption (Cursed Item idea)

Here's one for you DM's who want a slow possession item Appearance: A black thorn ring that has a purple gem that is emanating an unholy aura. Description: This ring, made by an ancient magic user, contains a corrupting source of magic within it. When it is worn, it can't be taken off, unless the finger is taken off (If put on for too long may result in having to take off the entire hand or even the entire arm.) The longer this is worn the more powerful it becomes, with a higher possibility of it corrupting the users morals Attribute: Increases the damage of magic attacks by +1 per 2 week worn. Curse: For each week worn, roll a 1d20, if it's a nat one, the players' alignment becomes evil lawfull. To remove this effect the finger will have to be removed from the person. However if it's been on for longer than a month, the hand will have to be removed. If put on longer than half a year, the entire arm  will have to be r...

Blinded Hound Hunt (side quest idea)

Here's one for you DM's that want an interesting side quest, based around finding a blind dog. The players are going across farm land area, when they see a small girl running & yelling out a name. If the players go up to see what is happening, apparently the family dog had accidentally wandered off. However the family dog has been blind for quite a few years now... so they would like to get it back before something happens. The girl asks if they can help, she is willing to give them her "nifty coin". If the players agree to help, they will find that the dog has somehow gotten stuck in a tree. If they are able to get it down safely, the girl will thank them & then run off. After about a minute or so, she will run back & give them her "nifty coin" (Which turns out to be a platinum Coin )

Water Weird's Wild Waters (Area Idea)

Here's one for you DM's who want a small, bust enemy specific area. This water weird infested water can be found on the off shoot of  a major magical lake. This water is able to be spotted via noticeably not flowing, remarkably clear, & the lack of fish life. The water weird in the water are surprisingly non-hostile... at least until someone steps into it. If a player steps into the water, they will be beset upon by a few water weird (how many are up to dm) & the water will begin to shift quickly about to trip up (& attempt to prone) the person who stood in the water.

Potion of ? (potion idea)

Here’s one for you DM’s that want a potion that causes a random effect (or rather, a mixture of random effects) [WARNING: A Lot Of Rolling Involved In This Potion!] Appearance: A “grey” potion with weird  orange square bubbles flowing through it. Description: This potion, made by brewing 8 different types of potions together, makes a mixture of things happen to the drinker. These things can be harmful or helpful, so he'd warning before drinking this potion. Attribute: Roll 1d8 & 2d4, for each roll, use the corresponding table below 1:Become Invisible For 1d4 Turns 2: Something broke inside of you, take 3d4 damage 3: Your skin hardens a bit gain 2 ac for 1d6 turns 4:Paralized for 1d4 turns 5:Petrified for 1d4 turns 6: You gain true sight for 1d4 turns 7:Poisoned for 1d4+1 turns, for 1d4 for each turn 8:Your  speed increases by x2 from base for 1d4 turns 1:You gain fire breath for 1 use 2: You can’t see for 1d2 turns 3:You gain acid breath f...

Poison Root (Food Idea)

Here’s one for you DM’s that need a bad item for when the players screw up their survival rolls for foraging food. Appearance: A pinkish root with a sweet smell, it’s found under curtain trees & bushes! Description: This plant root, made via evolution, will cause anyone who eats it to have an ipecac like effect. Despite it’s sweet smell, it has a bitter taste. Fully consuming this plant is quite hard, so it takes a bit of dedication to actually get it down. Attribute: A root that will cause 2d4 damage to whoever digests it. -Requires fail con roll of 8 or lower, to eat it.

Physical Sorcerer (character idea)

Here’s one for you DM’s who want a sorcerer who thinks people who study magic is for nerds & that fists are the great communicator. Magic is a pursuit that takes many years of study, worship & or dealing to get. However for sorcerers, sorcery choices it’s user & not the other way around (usually).  With this, any number of people who wouldn’t go to understand how to gain magic, will gain it anyway.  With this, comes the physical sorcerer, ie someone who isn’t to bright (& would have been a fighter or barbarian in other circumstances) but use the powers of their magical ability, to help them beat the crap  out of people, with any weapons they are proficient in (or even no weapon at all).  [Statwise, it is recommended that this character has low int, & wis, but have high con/str/dex]

Mirror Replacement (campaign idea)

Here’s one for you DM’s who want a paranoia filled adventure. The overcast mirror, a mirror from the realm of mirrors that has the ability to make opposite copies of the people who look in it. The mirror has existed in our world for far longer than many would wish to know. It has traded hands constantly through its history, with its moral use changing with each hand as well. However the most recent owner decided it was too much of a hassle to just bring people in front of the mirror to get replicated & decided to just give the mirror sentience so it could do it itself . As anyone but the owner could predict, this went bad, quickly, & majorly. Now the mirror seeks to convert the world into copies under its control & with its numbers increasing near expenaclily each day, the people who can be trusted becomes slimmer & slimmer. The only hope for the world is for the mirror to be shattered, which will cause all the copies to do so as well. [Side note: it is hi...

Chest of Destruction (trap idea)

Here's one for you DM's that want a chest trap to cause major damage to those who don't check for traps. The players have just beaten a relatively easy enemy group of enemies, & are presented with a rather large sized chest. When they open it they will find that it doesn't have a lock & is infact full of gold coins. However if they pick up more than 10 gold coins without checking for a trap, they will hear a *click* sound. If the people within 10 feet of the chest, don't dodge, they will take 2d10 damage. If they do dodge, make them roll a dex check & on a fail they take 2d10 damage. If they check the chest beforehand for traps, they will find a pressure activated trap, or more accurately, a lack of pressure activated trap.

Party Brigade (one shot idea)

Here’s one for you DM’s who want a simple one shot about start, running & hosting as big of a party as possible. Sir Robert Mcallis  is bored, & has decided to spend the vast quantity  of wealth that he has gained on the biggest party in the history of the world! Of course Robert is just one man, so he decides to hire a group of randos (Ie the players) to organize it togethers. The players will now have to use linguistics to get the party together & then social skills to make sure that everything during the party goes well.

Druid Doctoring (Character idea)

Here’s one for you DM’s who want to play a druid atypical & or want to play a magic researcher. You are a reacher/doctor who wishes to find out the secrets of how druidry works for the benefit of medicine! In their quest for the knowledge of the fundamentals of druidry you have used your scientific mind to make small breakthroughs & a couple of enemies (weather those ‘enemies’ are actual enemies or are just academic rivals is up to the player).

Literal Boom Stick (weapon idea)

Here’s one for you DM’s that want a destructive weapon (that deals self damage) Appearance: A  mace length weapon that has some sort of spiky explosive ball at the end, instead of the regular mace. Description: This mace, made by a madman, explodes upon hit! The explosion spares no one, whether they be the hit, the hitter, or the person standing by! Attribute: Deals 2d20 damage -Can be used once -If you use the weapon (or are a bystander within 5ft), you take 1d20 damage

Death isn’t a suitable reason to miss work (Event idea)

Here’s one for you DM’s who want some workplace necromancy. The players are going from point a to point b, when they find a person in a well maintained suit, scooping a dead body from the side of the road. If the player’s asks what is happening, apparently this person had signed a contract to work for the suit person’s boss, that & I quote “extends 25 years after point of death”. They will then begin to drag the body away to where their boss is. After this, what happens next is up to what the DM & Party decides.

Dullahan Poker (Side quest idea)

Here’s one for you DM’s that want a funny poker based sidequest, where you get a literal head. The players enter a gambling house, to find about 5 people stand up furiously from a table & leave. If the players look at the table, they will find a strange looking person sat next to a bunch of coins. The person will notice the players & challenge them to “win all the coins I've garnered”. If the players agree they will begin a game of poker against the person. At some point in the match the person will put a hood over their head. At this point, have every player do a perception check, & those who succeeded will notice that the poker player’s head has been replaced by a pumpkin of similar size & shape. With another check, the players’ can find the head is near the legs (the mirror being in the other direction of the group’s legs), looking at some sort of magic mirror to cheat. If the players are able to break/get rid of the mirror, the poker player will reveal...

Trouble Brewing (Side quest idea)

Here's one for you DM's that want a side quest based around brewing. The players enter a brewing shop, when they find a very stressed out brewer, next to a cracked open cauldron. If the players go up to ask what happened, apparently some rowdy kids threw a brick into the shop & cracked the cauldron, causing all of it's content to go down the drain & into the swearers. The shop owner will ask the player to do three things for them. One: Make sure that the cauldron's content isn't going to cause something 'unfortunate' with anything in the sewers. Second: Find a blacksmith, so that they can come & get the logistics for the pot & how to get it in. Lastly: Get some more ingredients from a local forger that has their camp in the local wildness. It's recommended that the DM makes one of these steps have some type of complication that will cause it too take more steps/ingenuity to solve.

Y-Backpack (equipment idea)

Here’s one for you DM’s that want to have a really hard to lose bag Appearance: A large hiking bag with straps that go over the wearer's shoulders in & through the area between the legs, & meet up in the central mass of the body, where a small press lock is kept that keeps all the straps attached Description: This bag, made by a hiking loving engineer, cannot’ be taken off the person without reaching & unhooking the front. This backpack can hold a multitude of objects & maxes out at 150 pounds of weight it can hold. This backpack has been marred by complaints of how unpleasant it feels to wear. Atribute: Carries 150 pounds of weight, & can’t be taken off without hitting the button on the front [IE requires very high sleight of hand roll.]