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Showing posts from April 21, 2019

Oh hey, Birbs (event idea)

Here's one for you Dm's that want some baby bird mischief. The players are walking about in a wooded area, when all of a sudden they hear chirping. If they go & try to figure out where it came from, they will see some baby bird have start to follow them. No matter what they do now, the birds will continually follow them. After awhile of the birbs following them the mother of said birds will find the players. At this point the mother bird will follow them as well. At this point if the players try to evade/shoo them away, they will not return.

Netted (trap idea)

Here's one for you DM's that want a trap to ensnare the players. The players are walking about in a room where enemies plan to ambush them. As they walk around they step though a string trap activator. Once they trip it, a net will fall from above them & every player within a 10ft by 10ft square of where it was activated, will have to roll a dex save, or else get ensnared by a net.

Isolation Isles (location ideas)

Here's one for you DM's that want an deserted island location. Apperance: A small group os islands, which is devoid of civilization. It does have a lot of animal life. Backstory: These islands have not exsisted for that long of a time, maybe about 200 years or so. Yet many an abisous colonist has tried (& failed) to coloinze one of these islands. For some odd reason, the local wild life has been very aggressive to any & all people who attempt to colize these islands (but they haven't attacked anyone who just somehow find themselves on the island). Possible Traps: Rope traps, falling trees, poisonous foliage. Possible enemies: Any low or mid tier plant type enemies. Possible Bosses: Treant, Tree blight, Turlag. Possible loot: Rare animals, Rare fruits, rare vegetables.