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Showing posts from January 13, 2020

The Last Resort (REVAMPED Shop idea)

REVAMPED Version: Here's one for you DM's that need a place for your players to rest, on their way to hell Shop: This shop is a medium sized ski resort looking resort, that is in the middle of a long & traitorous dungeon that leads into the hells. The shop offers rooms, spa service, mud bath, hot spring, & a gift shop that has bobble heads of all the rulers of the 9 hells (Debunked or currently ruling.) The prices here are quite larger than usual... but given it's location, you'd be able to see why. Staff: The staff includes a wide verity of species, on the staff. However the majority of the staff consist of tielfing, or tielfing esc folk. The owner of the resort, an old, tall & swole elf lady who looks like they could choke slam you through two walls then a desk. Wears: Provides rooms to stay in, a spa room, a mud bath, a hot spring, & a gift shop. The gift shop includes regular gift shop ideas, along with he bobble heads of ...

The Big Book Of History (Treasure idea)

Here's one for you DM's who honestly just want a way to use a history check Description: A "big" (25k paged) book with a leather bounding & a silver trimming. On the front is the geography of the world [back when the book was made] with the words saying "Book Of History!"  Backstory: This book was made about 120 years ago, by a grand philosopher who decided to learn the local history of the places they traveled. This book is a mix of text, oral tradition, & arts to describe the history of the past. This of course has made some parts a little unhistorical, though that stuff is already a bit messy to pin down! Material Value: This book has great value for anyone who likes history or the arts! Anyplace the deals with history specifically (like museums) will pay the most for this book! Magical Value: No innate magical value. It can be used as a compent f...

Mimic’s Mimicry Room (trap idea)

Here’s one for you DM’s that want a room filled with easy to kill (but nomorus) mimics The players are searching for a dungeon, when they come across a hidden room. As they enter they find that the room is filled to the brim with treasures, goodies & a lamp that hangs from the ceiling. Once the party enters the room (Or if one of the players does it without telling the team & attempts to leave the room) the door enters the room will shut. An ominous voice will come that states “find the blue key in the room, & then you shall leave with your loot”. After this, any of the objects that the players check, will be a mimic & attempt to eat/bite them. The actual location of the key, is on top of the lamp (the lamp also being a mimic) Once they pick up the key, it turns into dust, & then the door will also turn into dust.