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Showing posts from October 28, 2019

Perilous Plant Pit (trap idea)

The players are entering a plant overgrown area, & as the wander around, the floor beneath them doesn't seem to be solid. If the players continue to move about, who even is the heaviest will have the ground below them fall. Make them roll a dex check & on a fail they fall down into the pit. Down in the pit it’s full of vines & plants. The plants in the pit all have some form of “staber” or teeth. These plants will attempt to harm the player every 21 second (ie three turns). The vines on the side of the pit are climbable, but are coated in a slippery substance, so it’s hard to climb

Shadow Mimicker (encounter idea)

Here’s one for you DM’s that want an encounter to start suddenly! The players are exploring around the forest, when they notice a large figure’s shadow is in front of them. If the players turn around to see what’s causing the shadow they will find no one standing there. Once they turn around again, they will find that the shadow is gone.  For however long they stay in the forest, they will get a feeling that they are being followed. Once they set up camp for the night, the shadow  will emerge once again & attack the party, using the cover of night as a way to help it evade the party’s attacks. If the party is able to defeat this shadow, they will find that it appears to be a weird form of necromancy spell that had gone rouge. The shadow will disappear 5 minutes after it’s defeated!

Collision Chakra (weapon idea)

Here’s one for you Dm’s that want a throwable Bouncing melee weapon Appearance: Circular shaped metal chakram, it has a strange greenish-brown glow coming from it. Description: This chakram, made by humans & this one was advanced by each person,  allows the user to throw it & it to be able to bounce off of multiple enemies. This chakram, like many other chakram, can be used as a melee weapon as well. Please note that the chakra will not return back to the user on it’s own. Attribute: This chakra can be used as either a melee weapon or throwing weapon (each dealing 1d6 + dex) -If this weapon hits an enemy when it’s thrown. Roll 1d2 & on a 2 it goes to hit the net closest enemy. --It has to reroll to hit when it attempts to hit the next enemy --Enemy must be within 15 feet of the first target --Can bounce off multiple enemies