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Showing posts from May 6, 2019

Hell to Pay (character idea)

Here's one for you Players that want to be in debt to a malevolent being (warlock class recommended). The player (or on of the player's parents) made a deal with a malevolent being, & now it's time to pay the deal. The player gets blind sided by this & is able to beg/trick their way into letting the malevolent being to not only give them more time, but also give them a bit of their magical power. It's now a race against the clock to not pay their passed on debt.

Diamond of the ruff (event idea)

Here's one for you DM's that want some loot in hard to reach places. The players are traveling around a mountainous region when they see something shimmering in the not to far distance. If they go to investigate it, they will find that it's a somewhat absurdly sized diamond. Theirs only one problem though, it's imbedded high into a cliff vertical cliff side. It's up to the players to find a way to bring the diamond out of cliff, or if it's even worth attempting to get it.

Bracelet of rising (Equipment idea)

Here's one for you DM's that want upwards movement Appearance: A pink bracelet that has a slight blue glow. It is made of wood & has wind symbols carved into it. Description: This Bracelet, made by a Liberian who hated using one of those wheeled ladders, allows for the wearer to slowly float upwards. The user will notice it immediately & will go up about 5 feet per 14 seconds (two turns). Disclaimer: Once the user removes this bracelet, gravity will come back into effect, & without proper precautions, the user will be squished against the ground. Attributes: When this bracelet is put on the user will raise 5ft of the ground per 2 turns. -Removing the bracelet causes gravity to come right back into effect.

NPC Bundle 17: Shopkeeps (Npc idea)

Here's one for you DM's that want some funky shopkeepers. 1: A Bartender who is always insistent that every customers take a shot with them. Good for business, bad for the kidney. 2: A general good custodian who is very much interested in everything that you are buying, & will absolutely question you about it in very long winded conversations. 3: A Armor's Assistant who runs the actual business part of the armory. Has absolutely no idea what any of the stuff the armorer makes does. 4:A boxing circuit owner who doesn't care for the safety of their customers or staff. Has had their business raided by guards on multiple occasion. 5:A traveling merchant's assistant whom always has better ideas than the actualy traveling merchant, but sadly gets ignored due to a sapposed lack of experience.