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Showing posts from October 2, 2019

Dessert’s of the Justly (encounter idea)

Here’s one for you DM’s that want some justs dessert. The players are outside of a party, when they hear some screaming coming from inside. If the party barges in, they will see that a hobgoblin & their friends have broken in & are now trashing the place about. Once they notice the party, they will go to engage them [in which case the party stays to fight, or run away (or do some wierd third player thing)]. If the party's stay in the building/fight the hobgoblin, they will see that some of the patron of the party have made it to behind the desert cart, & are now preparing to throw desserts at the enemies.  After the fighting is done (& if the party success, the patrons of the party asks if they would want to stay for a bit & have any of the remaining, non-disturbed dessert with them.

Potion Of Divinity (Potion idea)

Here’s one for you DM’s that want a potion that gets you closer to the gods! Appearance: A White coloured potion, that is in a shining tall falsk Description: This potion, made by a self proclaimed prophet, allows a person to get closer to the gods. How this actually works is unknown, but many fantasy drugs seemed to be involved in making it. Drinking this position allows for people to roll religion rolls at expertise, & can channel divinity with +3. Attribute: Drinker can get in touch with the gods aesir. -Religion gains expertise for the duration of potion -Channel divinity gains +3 for duration of potion -Potion lasts for two hours after being drunk.

The Unstaber (weapon idea)

Here’s one for you DM’s that want to heal people via stabbing. Appearance: A dagger that very much has a “shiv” looking appearance. A heart emblem is on the bottom on the shiv's hilt.  Description: This shiv, made by an imprisoned cleric, heals people by unstabing there wounds. To heal the wound, one must put the shiv’s knife edge into the wound & then stab it in to where they hit skin, & final take it out [which will heal the wound]. This healing weapon will only cause actual damage, if it is never pulled out of the wound.  [please note, hestient NPC’s who see that this weapon will be used on them, must roll really low or really high on an intelligence check to allow the other person to use it without the NPC freaking out (since a roll in the middle will make them think that this is an obvious trap)] Attribute: heals damaged by stabbing wounds. -Heals upto 1d4+in+proficiency per wound (Cannot heal more than what damage was caused by the wound) -Requir...