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Showing posts from August 4, 2019

Chucked! (trap idea)

Here's one for you Dm's that want to toss your players. The player are walking into a room, when they see an adjacent room. When one of them investigates they will find that it's a very small closet. If a player goes & stands in there, they will hear a click. Have them roll a dex check & if they fail they will be launched out of that room into a wall! They will roughly take 1d10 damage + how fall damage.

The Deadly Duo (Villain Idea)

Here's one for you DM's that want a villainous duo! These two villains are working together to reach there goals. What there relationship is varies, but most of the time are just strategic & is usually not to hard to break. The reason they work together, is usually strategic, but if there relationship is better than the usually deadly duo then them working together might be more than something strategic. --------------------------------------------------------------------------------------------------------------------------- 'The Deadly Duo' types Far & Close: This Deadly Duo is made up of a close ranged fighter & a long range fighter. The relationship between the two will usually be one smarter one & one not as smart one. The smarter one made this relationship, in order to alleviate themselves getting hurt, but the dumber one is in it due to 'friendship'. Bruiser & Support: This Deadly Duo is made up of a big damage deal & a pe...

Toxian Vile (Item Idea)

Here's one for you Dm's that want a status aliment vile! Appearance: A small long vile that is filled with some sort of putrid purple liquid. Description: This vile, accidentally made by a plague doctor, makes it so that anyone who inhales the smoke from the liquid will have a 50% chance, each 50% done individually of each other, of getting each of these conditions, blinded, deafened, fatigued by 1 lvl, paralyzed, petrified, poisoned, & stunned.  It is recommended that nobody actively breath this in. Attributes: If a person breaths this in they will have a 50% chance (each roll done separate of each other) of one of the following conditions -blinded - deafened -fatigued by 1 lvl -paralyzed, -petrified -poisoned -stunned If a person is resistant to one of these conditions it will become a 25% chance If a person is immune to one of these conditions it will become a 0% chance If a person is weak to one of these conditions it will become a 75% chance