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Showing posts from December 13, 2019

Trouble Brewing (Side quest idea)

Here's one for you DM's that want a side quest based around brewing. The players enter a brewing shop, when they find a very stressed out brewer, next to a cracked open cauldron. If the players go up to ask what happened, apparently some rowdy kids threw a brick into the shop & cracked the cauldron, causing all of it's content to go down the drain & into the swearers. The shop owner will ask the player to do three things for them. One: Make sure that the cauldron's content isn't going to cause something 'unfortunate' with anything in the sewers. Second: Find a blacksmith, so that they can come & get the logistics for the pot & how to get it in. Lastly: Get some more ingredients from a local forger that has their camp in the local wildness. It's recommended that the DM makes one of these steps have some type of complication that will cause it too take more steps/ingenuity to solve.

Y-Backpack (equipment idea)

Here’s one for you DM’s that want to have a really hard to lose bag Appearance: A large hiking bag with straps that go over the wearer's shoulders in & through the area between the legs, & meet up in the central mass of the body, where a small press lock is kept that keeps all the straps attached Description: This bag, made by a hiking loving engineer, cannot’ be taken off the person without reaching & unhooking the front. This backpack can hold a multitude of objects & maxes out at 150 pounds of weight it can hold. This backpack has been marred by complaints of how unpleasant it feels to wear. Atribute: Carries 150 pounds of weight, & can’t be taken off without hitting the button on the front [IE requires very high sleight of hand roll.]

Mold Earth Trap (Trap idea)

Here’s one for you DM’s that want a trap that has a spell as one of its parts. The players enter a room & find that it’s a large rectangle sized room as they go through, 5x5 pieces of the walls & floor will start coming to float to block the player’s path. If the players are unable to run past it, it will form a giant shifting maze.  If the trap makes it to the giant shifting maze phase, it will (every so often) slam a piece of the 5x5 maze to attempt to trap/crush the player. If the players use something that dispels magic, it the maze will fall apart, as gravity comes into effect of each individual 5x5 squares.