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Showing posts from October 10, 2019

Chuckster’s Glove (equipment idea)

Here’s one for you DM’s that want your players to be able to throw farther. Appearance: A set of iron gloves, that has a hand etched into the palm of it. Description: This glove, made by an enchanter, allows a person to throw things more easily. It does this via making objects lighter once they are lifted a curtain distance of the ground, (ie it won’t help str when trying to pick stuff up) this allows the wearer to chuck stuff farther distances than what they would have been able to before hand. Attribute: Allows the user the throw objects by 30ft (dm can change the amount depending on circumstances)

A Game Of Godly Stakes (Encounter idea)

Here’s one for you DM’s that want  a character to risk their connections to their gods/patron. The players have just entered a casino & amongst all of the tables of gambler's games, one will be glowing a weird yellowish/white glow. If the players go up & gamble at that table, they will be met with an odd looking priest as their dealer. The priest will explain that at this table, people gamble with the power that their god/patreons. The priests notes that some gods/patrons will absolutely take their power back from the person they granted it to, if the try to gamble it away. However if there god/patron is ok with this, then they are able to gamble it at this table. The priest dealer notes that the person who most recently joined the game, choices what gambling game it is (as long as the priest agrees with it). If the players decided to play, counting on there class, they might win/lose spell slots & or the power of their spells to this game.

Do you know who I am? Cause I Don’t! (Event idea)

Here’s one for you DM’s that just want an odd event. The players are traveling through nature, when they come across a passed out  person that they haven’t met before. If they go & wake up the person, they will be quite startled & start to ask questions. Eventually the person will ask if the party knows who they are [Whatever answer the party provides, they will think is true]. If the players answer honestly, the person will be upset, but will decide to follow the party to whatever town they go to next. Once they reach that town, the person will go off & start a new life. If the players ever go back to the town, they will find that the person became an inn owner & will offer the players a free room & food for their earlier help.