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Showing posts from November 4, 2019

Goblin Protection Racket (Side quest idea)

Here’s one for you DM’s that want to fight some goblins & then fight some greedy people. The players have just entered a new town & are greeted by the sight of a couple of mercanieries proclaiming how if the town will give them “Half of all their money” they will be protected from a grand goblin horde, that just so happens to be coming for THIS EXACT TOWN. The town will accept this offer unless given an offer that isn’t as ridiculous as that  one. If the players offer their services & if the town accepts it, the mercenary group will leave ferociously & proclaim that “The town can’t be saved with those fools protecting it”. If the players are still in the town two days later, they get to fight around six goblins. If they win this fight, they will notice the mercenary group socializing with the goblins. The players will then have to fight the rest of the goblins & the mercs If the Mercs offer get accepted the players (if they stay the night) will be met ...

Spectral Ship (encounter idea)

Here’s one for you DM’s that want a ghostly naval encounter. The players are on a ship, going from point A to point B. AS they travel via this ship, night hits & they are prompted to go to bed. After being asleep for awhile, the party will start to hear distant screaming & yeeling. Soon enough an enemy ship comes crashing into the players’ vessel. If the players go to check what is happening, they will find that the enemy vessel is a spectral ship (the entire ship is the enemy). The Spectral ship is attempting to consume the player’s vessel, & if no stopped it will each a majority of the players’ vessel.  If the players are able to stop & defeat the spectral ship, they will gain all the treasures it has eaten (mostly wood, but some chests of treasure as well)!

Pit Portal (Trap idea)

Here’s one for you DM’s that want a good old teleportation trap. The players are going through a magic themed dungeon, when they come across a room full of portals. As they test out which one is which, one of the portals will lead to a NEAR ENDLESS pit.  At the end of the pit is another portal, which will spit them out back in the portal room (With a surprising small amount of fall damage). If this is used during a fight & someone goes through it, they will be out of the battle for 6 turns. All ranged attacks that go through this portal & hits a target will deal an extra 1d6 damage (Due to increased speed from falling for so long)