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Showing posts from November 15, 2019

Need for Mead (Side quest idea)

Here's one for you DM's that want a side quest based around helping drunk people get even more wasted. The players have just entered the inn/bar, when they are stopped by a group of very, very drunk bar patrons. Apparently, the bar has ran out of it's year long supply in just three weeks! The dunkards are in the need for more mead & are now drunkenly pleading the party to get some more. If the party agrees, one of the drunkard will wright where to get some. Of course sine they are beyond plastered, the location is just a weird drawing of a horse. If the players can take this clue & figure out that the person is talking about a stable, they will find the keg inside the roof. If they get it down & bring it back in one peace, the drunks will yell exceedingly & then just toss them their coin purses, as they begin to pour themselves some mead!

Death's Life (spell idea)

Here's one For you DM's that want a spell that makes necromancy quicker! Lvl: 5 Casting time: Instant Range: Touch Components: Charcoal, something dead, your hand Duration: Five turns Spell Description: This spell allows the user's touch to bring dead beings into undeath. Said beings will become the undead version of itself. The undead follow the command of the caster for as long as the caster has concentration over the spell! Once the concentration ends, the undead will go on to do their own things [the undead can't attack the caster even in this state]