Posts

Showing posts from November, 2019

Die Of Many Oddities (Item idea)

Here's one or you DM's who just want a 'not as game breaking' deck of many things that is reusable. Appearance: A red 20 sided die that has a purple tint glow coming from it. When it's rolled, whatever number it lands on either glows gold (if the roll does something good), glows sliver (if it does something that is neutral or weird), or glows bronze (if it does something bad). Description: This die, made by a chaotic god, allows one of 20 things to happen when it's rolled. These rolls can range greatly with usefulness, & helping or hindering the roller so be warned of that before hand. This die can be rolled for a bonus action. Attribute: If rolled does the effect which the die number lands on -Takes bonus action to roll (has to be picked up before used again) -numbers can't leave/be removed from the die (unless using a wish spell or some type of experience magic smithing) List of effect & associated numbers on die 1: Deals roller x2 a...

Contacts interuption (sidequest idea)

Here's one for your DM'S that want a feel good sidequest! The players are going through the country side when they come across an old lady waiting outaide for the mail. When the players walk close to her she will get noticable more alert, but when they pass she will sigh. If the players go back to see what thats all about, appearently her long time, long distances friends hasn't written back to them. She will ask the party to go check on them. & gives an address (which is coincidentally in the city the players were heading to). If the players accept & remeber to check, they will find that the friend has been sending the letters. If the players go back to tell the old lady about this, they will find a tipped over mail cart on the way their way there. Once they get back & communicate it to the lady, she will give them 1 huge apple pie.

Thanksgiving Off

I’m Taking Thanksgiving Off Due To Me Just Wanting To Spend Some Time With The Extended Family Thanks For Understanding -Owner RevolverCamp

Living Tattoo (Curse? idea)

Here's one for you Dm's that want a 'curse' that gives a player more options How To Get Cursed: Dip your hands into a barrel of "weird ink" Affliction From Curse: The ink goes into your skin & becomes a living being on it, it doesn't require food or water so it just runs about & watches you. On rare occasion these being will have the ability to verbally or psychically communicate with it's host, which allows it to  share it's thoughts & ideas with it How To Un-Cures:  Goes away after a week, & or a lot of water mixed with acholah is poured onto the living tattoo. How To Extend Curse: Just keep putting your hands into the ink to allow the living tattoo to continue living!

Linguist Lock-Box (item idea)

Here's one for you DM's that want a loot box that can only be open through a Multilanguage puzzle. Appearance: A tall box that has multiple types of text on it. If this text is read correctly the box will glow with a blue light. Description: This box, made by a linguist, allows all of those who can speak at least 5 different languages. It doesn't mater which 5 languages they speak, as long as it's on in the players manual (or one the dm made up) it will be somewhere on the side of the box. To open this box correctly all 5 text reads must be within 10 seconds of each other! Attribute: Contains loot, if the player can figure out the linguist puzzle.

What is the belzabuzz about (event idea)

Here's one for you DM's that want some devil news! The players are walking about town when they receive a newspaper. The newspaper reads "local devil starts news papers selling business, also coincidently starts newspapers in general". After this event, every so often the platers can go get a news papers & see what the talk of the areas is about [but of course since the newspaper is run by a literal devil, they will be a spin on it that will be favoring the villains & or if it involves the palters, it will just favor the other people or events]. With all of this being said, the DM can decided how the news affect the local populous. One way they can do this is just having everyone know that the news is a pot of crock, but still read it cause it's funny & or their is stuff in their that isn't related to the devil's spin on things. Another way they can do it is by having no on interested in reading it [usually do to not being able to] & th...

Orb Of Orbness (Item idea)

Here's an item that detects items of the same type. Appearance: A blue orb that pings out with a blueish tint wave every other minute. Description: This orb, made by an adventure, is made to detect other magical orbs. Sometimes it's hard to tell what's sensory, what's loot, & what's a dangerous trap, but with this handy orb will be able to tell those things (as long as those things incorporate a magics orb in it). In a surprising fact, one orb of orbness can't detect another orb of orbness Attribute: Detects other magical orbs. -Sends out a 120ft wave around it to detect an orb. -If it detects a orb, it will ping loudly with a reddish color

Geese Gone Wild! (encounter idea)

Here’s one for you Dm’s that just want to beat the crap out of some troublesome geese The players are going to the local park, when they see a couple of park gowers run away from it. If the players continue forward, they will find that a 3 flocks of geese have decided that this park is theirs now & as such is attacking everything that isn’t a geese. If the players decided to handle the geese right now, they will have to find a way to speak them away (which is hard since they are geese) or they need to fight them off. If they don’t do either of those things & just leave, they will receive a quest later on to help the community with the ever expanding geese problem (they started annexing areas around the park)

The Soul Heart (Campaign idea)

Here’s one for you DM’s that wants a campaign based around finding one object. Long ago, a war raged between a god & the people of the world. It was long, bloody, & nearly destroyed everything, but in the darkest hour a hero emerges. The hero stood up to the god in a head to head fight & throughout their own sacrifice, was able to rip the god’s heart out & chuck it towards the world. With this, the war ended & the world was saved… But legend has it that the heart still beats on, with the soul of the god still inside of it.  People now seek to find the soul heart for their own purposes that they can gain with it’s godly powers. Some wish to use it for an energy source, some wish to use it to bring the god back, others wish to consume it to gain the godly powers held within. All that is known about its location is that someone beforehand had found it when it originally landed & hid it from the world’s view so that no one could use its power for ill… ...

Storm Preperation (One-shot idea)

Here’s one for you DM’s that want a one-shot about preparing yourself & others, for nature’s worst! The storm of the millennium is coming, & you unlucky to have found ourselves on an island city, with all the boats already gone. With 36 hours to prepare & the party & multiple people in the city unprepared for what’s to come, can the party buckle down & survive the storm, or be swept away by it’s winds.

Healing Incense (Item idea)

Here's one for you DM's that want an Area Of Effect healing item Appearance: A golden incense holder with it's pinkish colored incenses inside. When lit, it will create a gold white glow. Description: This incense, made by a holy healer, allows for all around it to be healed per turn in it's aura. The incents smells of a weird oak rose smell, & it's fog will permeate around it in a 1ft ring. The healing effect that comes from this fog goes up to 10ft away from where it is currently housed (can be lowered via walls or bad weather conditions) Attribute: When lit, creates a healing area 10ft around it for 10 turns -Each turn someone is in it, they will be healed 1d4 + con

Shoes Of Grind (Equipment idea)

Here’s one for you DM’s that want a situation speed up equipment Appearance: A pair of shoes, that have a sharp type of metal that comes out of the bottom of it. Description: This shoe, made by a frequent travel, allows the user to skid across metal, rocks & ice. Please not that controlling these on uneven terrain can be kind of difficult (ie incur a disadvantage). Besides that on terian that is both constitant & skidable, will incur the best bonuses for speed as long as the grind occurs Attribute: Increases speed via sliding across metal, rocks & ice. -Skidding onto non-consistent ground causes a dex check (10) & on fail the user falls down (taking 1d2 + speed/15 [if integer round down] damage  & going prone) -Sliding across consistent ground will increase the user's walking speed by x1.5, increasing by 0.5 every turn they are able to skid across the ground (maxes out at x5 )

NPC Bundle: Odd Duo Adventurers (NPC Idea)

Here’s one for you DM’s who want a pair of NPC adventures for your party to come across. 1: A Necromancer & a Cleric who have gained a strange friendship over medicine & have now going around the world & “Healing all who need to be healed” (They are looking for a mechanic to join them, since mending can only do so much for warforged & machines) 2:  A Storm Giant & a Halfing Biologist, who go about the coastal regions of the world to just figure out what all those nifty coastal & sea creatures are doing. 3: A Rakasha & A Terminus Priest, who gained a friendship in the belief that “Order Is Everything” & now are trying to go around the local region to “persuade” anyone & everyone they can of this point. 4: An Elderly Elf Archaeologist & their Young Ork assistant. They tend to be found on the outside of dungeons (studying it) & like to warn people of possible traps & enemies that can be found in said dungeon 5: A Warforge...

Posting Poll!

Created A New Poll to See If I Should Move To A Different Post Schedule! You Can Vote Here:  https://www.strawpoll.me/18978217 Thanks For Your Time -Revolver Camp

Indigo Chamber (One-shot idea)

Here's one for you DM's that want a puzzle based one-shot. The indigo chamber, the worlds most wealthiest room. Inn this room hosts the most extravagant magical items & treasures, along with a good helping of gold, silver, & platinum. The location of this chamber has been know for decades... but none have been able to make it in & out alive. Your party is a bunch of adventures who wish to come out of the indigo chamber with as much treasure as they can muster. The camber is filled with traps, puzzles, & the great dead spirit of the former owner of the indigo chamber. If they are able to get past all of that, they will have to escape the indigo chamber via going back the way they came, one a time limit, with the puzzles in reverse!

Pest Control (enemy idea)

Here’s one for you DM’s who want a swarm type enemy. This mass of miscellaneous pests are partially bad bunch of baddies. They form a group of high 30’s to the low hundreds.  Inside this pact of pest is the pes leader, (Better known as the Pest controller) who decides what the pact does as a whole. In the absence of the leader, the group tends to just shatter appart & attack at wild (even at their own). Stats CR: ⅙ - 3 HP: 1 per pest AC: 8  Str: 6 - 18 Dex: 4 Con: 14 Int: 4 (8 with pact leader) Wis: 4 (8 with pact leader) Cha: 2 Movement: 40 Ability:  -Swarmer: Can surround a unit on it’s own. -Many of a whole: Each Hp represents 1 creature of the whole Attacks:  -Claws of the many [ +5 to hit] Damage: 1d4 - 12d4 [amount of damage goes up or down with swarm size]

Limb Replacement (game mechanic idea)

Here’s one for you DM’s who like the idea of replacing limbs, & the ability to give out more of a dishing to your players, while having a fallback. Over the course of the campaign, your player will hurt the villains a lot & get themselves hurt a lot. But sometimes they will lose a limb or two. In the cases of a loss of limb, the DM should be able to deal with that accordingly (by profive detriments while not having the limb & to provide an option to get something in its place) Limb Loss: in the case of losing a limb there a several determinants that can be given to the players. Here’s a general list on what happens during the loss of curtain limbs. -toes/fingers: -1 or -2 to dex -Foot/Leg: -2 dex to -10 dex -Hand/Arm: -2 str to - 10 str -Central body mass: -1 con to - 15 con (counts on how much is gone) -Ear: -1 con, gets disadvantage on all perception rolls (gets advantage against defen rolls) -Jaw: -3 cha, harder to speak properly -Tongue: -2ch...

D&D Ideas Category Poll

D&D Fan Made Ideas Is Now Polling To See What Categories Are Our Viewers' Favorite (So That We Can Bring More Of That Type To You!). To Enter This Poll Just Go To  https://www.strawpoll.me/18973300 & Enter In What You Like. -Sincerely Your Thankful Host     Revolver Camp