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Showing posts from December 11, 2019

Jewel Of The Arctic (Treasure Idea)

Here's one for you DM's that want a cold treasure! Description: A large blue gem that is in an iceberg shape... it's cold to a touch Backstory: This gem was found in a cave in the highest mountain, in the coldest region of the world. It was protected by a frost giant, who gave it's life trying to protect it. Ever since then, everyone who has been in contact with it, seems to gain an unnatural amount of bad luck... Material Value: Due to being a one of a kind item, along with being a gemstone, it's worth a large amount of coin. However, those who know of it's unnatural bad luck will pay less for it than those who don't. Anyone who deals with gemstones will pay the highest price for this, even if they know of the bad luck. Magical Value: It can be used to enhance the ability of curse spells, besides that, it's material can be use as a spell component. Attribu...

Loot Die (item idea)

Here's one for you DM's that want a risk reward system. Appearance: A gold 1d6 with silver numberings etched into it. It glows with a magical ability. Description: This die, made by a greedy god, can change the amount of a loot the players have. Each side on it either increase or decrees the amount of loot that is gained, with the limitation of no more than 100 platinum coin's worth can be used. The die itself has the limitation of not being able to be rolled more than once per day. Attribute: Rolling this die will increase or decresses the amount of loot you have -limited to 100 platimun coin or less in value -Takes a day to reacherge Values of each side of the die 1: All Loot Is Gone 2: 1/4 times the amount Of Loot 3:  1/2 times the amount of loot 4: 1.5 times the amount of loot 5: 2 times the amount of loot 6: 4 times the amount of loot

Door Barricade Failure (trap idea)

Here’s one for you DM’s that want a funny, crushing trap. The players enter an abandoned barricaded building. As they explore they find a great many barcades on practically everything. Except they will find a door that has not been baraced, or noticable touched. If one of the players try to push the door open, it won’t open.  But if they pull the door open, it will open cleanly. After that they should notice a large amount of objects that were learning on the door to stop it from being pushed in (which it couldn’t even do in the first place, even with the barricade their), will start to fall out. Have the door opener roll a dex check, & on a fail they will become stuck under the stuff & take 1d4 damage.

Potion of anti-undeath (Potion idea)

Here’s one for you DM’s who want a potion that will make sure your undead are just dead-dead. Appearance: A brownish potion, that is found in a red skull shaped glass container Description: This potion, made by a cleric, is an instant kill to all undead. The entirety of the potion must touch the person the wielder wishes it to effect, & if a single drop misses, it doesn't work. If a person has the entirety of this potion touch them, they will experience a type of magical stomach cramp (causing 2d6 damage) Attribute: instant kills any undead entity -Has to have a  100% of its content touch said entity to work. -If it’s used on a living entity, it deals 2d6 damage.