The Reapers (Campaign Idea)

Here's one for you DM's who want an intense campaign.

Over thirty years have pasted since the great necromancer, had taken over the world with their armies. Most of the people in the world are either dead, undead, or in hiding. In these troubling times, where the great necromancer is on the final steps of crushing the last of the opposing living, & cementing their forever rule, a few courageous individuals take a stand against them.

They call themselves the reapers, a nod to how reapers are told to bring the dead to the after life, & they plan to uproot the great necromancer's rule. But considering how few reapers their are, their missions are more stealth based, or quick destruction & leave mission.

Of course as the DM, you should make some sort of overarching mission/goal the is directly related to destroying the great necromancer. For instances, this could be attempting to make a coup in the great necromancers higher ranks, finding out that a bunch of the important people in the great necromancer's admiration have an 'impenetrablele vault' that holds their phylacteries, or just causing an unknown third force to come in & blind side the great necromancer's rule.

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