Pit Portal (Trap idea)

Here’s one for you DM’s that want a good old teleportation trap.

The players are going through a magic themed dungeon, when they come across a room full of portals. As they test out which one is which, one of the portals will lead to a NEAR ENDLESS pit.  At the end of the pit is another portal, which will spit them out back in the portal room (With a surprising small amount of fall damage).

If this is used during a fight & someone goes through it, they will be out of the battle for 6 turns. All ranged attacks that go through this portal & hits a target will deal an extra 1d6 damage (Due to increased speed from falling for so long)

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