Super-Hurricane (Event idea)

Here's one for you DM's that want nifty tornado trouble.

The players are near the cost when the weather starts to get a bit dreary. After about four hour or so, the winds will start to pick up. About an hour or so after that the hurricane will start to from. It will stay their & move about, getting more water & wind energy. After about two hours it will move landwards, causing just general devastation where ever it hits. The players will have to find a way to either get out of their before the storm comes, or prepare to wait it out.

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