Undead & Undisturbing (Campaign aspect)
Here's one for you DM's that want some cultural aspect that surrounds undeath.
Death is not the end, & the people of the world are perfectly fine with that. In-fact it's ingrained in the cultural fabric of the world. Your born, you grow, you get old, you die, you come back to life & just continue existing. Death is only a tragedy if they are beyond the point of bringing back & or they died whilst growing into the adult (The first being a tragedy cause, well, your dead-dead. The other is a tragedy cause if you die before your an adult, your kind of just stuck as an adolescent forever).
This change of how society views undeath will also affect how they view both necromancy. Necromancy is seen more as a noble pursuit & some trust it more than medicine & healing magic.
Death is not the end, & the people of the world are perfectly fine with that. In-fact it's ingrained in the cultural fabric of the world. Your born, you grow, you get old, you die, you come back to life & just continue existing. Death is only a tragedy if they are beyond the point of bringing back & or they died whilst growing into the adult (The first being a tragedy cause, well, your dead-dead. The other is a tragedy cause if you die before your an adult, your kind of just stuck as an adolescent forever).
This change of how society views undeath will also affect how they view both necromancy. Necromancy is seen more as a noble pursuit & some trust it more than medicine & healing magic.
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