The Final Action (Game mechanics idea)
Here’s one for you DM’s that want your players, npcs, or important villains, to go out with one last action.
This is the end, their life’s flame is now being ebbed & it’s only a matter of seconds before they meet an ultimate end. But they will not go down without fighting back. This is their final action.
The way this works is that, once an NPC/Player/Villain are at the point where death is 100% guaranteed, they can do one action before their death. The players at this point get one of three actions which they are allowed to do. These being “Final Attack”, “Spirit Succession”, & “Embrace Death”. These actions are usually a guarantee hit/success, but that's more up to DM policy than actual mechanics.
- Final Attack: For their last action, they send out a hail Mary attack that will deal critical damage if it hits.
- Spirit Succession: For their last action, they send out the last of their emotions, potential & spirit out to their teammates. This will provide a buff for the teammates for the rest of the battle.
- Embrace Death: For their last action, they just accept their fate, & part as peacefully a possible.
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