Reputation & Popularity (Game Mechanic idea)

Here's one for you DM's that want a way of tracking how the world see your players.

Your players' actions influence a lot in your world, & you need a way to represent it. The Reputation & Popularity tracker, tracks that through find out how people would see them, & as well as how many people who know them.

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The Reputation tracker

The reputation tracker tracks how the players' actions affect how players view them. A the beginning of the game it will usualy start at 0 [can be higher or lower depending on backstory] & can go down to -10 or up to 10. The tracker will move up & down depending on if the players do something morally right or wrong (in at least the eyes of the in-game society). Doing something morally wrong will cause it to tick downwards. Doing something morally good will cause it to tick upwards. On curtain points on the scale, events related to there reputation will start to show (Ie if they end up going on the far morally wrong side of the scale, they may end up being declared a public threat )
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The Popularity Tracker

The Popularity tracker tracks how many people know of the players actions. The tracker goes from 0 to 10. The higher the tracker goes, the more people will know the party. The more people who know the party, the more people who know of there reputation & the more likely people will adjust accordingly when the players are around.
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Tracking People Vs Party

The trackers listed above should be both applied to the party & the people in the party. For the party, all the trackers above act normally. However as a party the  track can be applied in two ways.

1st method: Averaging out the reputation score across the whole party, & the popularity is equal to the highest player.

2ct method:Take the party as a separate entity from the party & have the party tracker be affect by group decisions & quests.

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