Feats Bundle (Feat ideas)
Here's one for you DM's that want more feats in your campaign.
Last Stander: If they are the last friendly unit in a battle (& or the only friendly unit in battle), they will gain +1 ac & gin 25% of there total hp in temporary Hp
Diplomatic: Gains +1 charisma & will either gain proficiency & or expertise (if they already had proficiency) in persuasion/intimadation
Muleish: All charisma checks done against this person has a -2 added to it.
Defensive expert: Gain access to the 'fortify' action. Fortifying improves a person ac by +5 but costs all that turns actions (bonus action exempt)
Destined Enemy Slayer: If the person attacks someone who is on the other end of the alignment chart (ie good v evil, lawful v chaotic or any combination of the two) they will gain x2 to all there damage rolls
Out-Witter: All intelligence checks/persuasion checks/deception checks done against this person will have a -1 added to it. Add +1 intelligence.
Keen-eyed: All perception checks/ investigation checks/ medical checks done by this player has +2 added to it's roll. Add proficiency/expertise to one of the following [perception, investigation, medicine]
Destructive Force: Has the ability to attempt destroy objects that are right next to an object they attack. Can Destroy enemy armor if they roll a crit.
Last Stander: If they are the last friendly unit in a battle (& or the only friendly unit in battle), they will gain +1 ac & gin 25% of there total hp in temporary Hp
Diplomatic: Gains +1 charisma & will either gain proficiency & or expertise (if they already had proficiency) in persuasion/intimadation
Muleish: All charisma checks done against this person has a -2 added to it.
Defensive expert: Gain access to the 'fortify' action. Fortifying improves a person ac by +5 but costs all that turns actions (bonus action exempt)
Destined Enemy Slayer: If the person attacks someone who is on the other end of the alignment chart (ie good v evil, lawful v chaotic or any combination of the two) they will gain x2 to all there damage rolls
Out-Witter: All intelligence checks/persuasion checks/deception checks done against this person will have a -1 added to it. Add +1 intelligence.
Keen-eyed: All perception checks/ investigation checks/ medical checks done by this player has +2 added to it's roll. Add proficiency/expertise to one of the following [perception, investigation, medicine]
Destructive Force: Has the ability to attempt destroy objects that are right next to an object they attack. Can Destroy enemy armor if they roll a crit.
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