Flammable room (Trap idea)

Here's one for you DM's that want a trap that will make the player's panic.

The players enter a room & they find that the room is covered in some weird inky black substance. If the players enter the & have any sort of item that can cause a flame passively (like a torch) it will have a 1d4 chance  starting a fire (if it lands on a four the room starts on fire) per seven seconds (ie a turns length of time). If the room starts on fire,  it will travel 15 feet in ever direction per turn. If a player/monster are in a tile that is on fire they will have to make a dex save & on a fail will take 1d8 a turn.

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