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Showing posts from July, 2019

Hock & Sinker (trap idea)

Here's one for you DM's that want a trap that will make your players drown. The players are wading though a watery area, when one of them trips a rope. After that, make the player who tripped it (& the players who are within 5ft of them) roll a dex save. If more then one of them fails, this trap will affect the one who failed the worse. The player who failed the worse will get stabbed by a hock that comes from the water & it starts to forcefully drag the player into the water. The stabbing will do 1d6 damage & if the hock drag the players under water for long enough, they will start to take 1d4 from suffocation. To defuse this trap, the player must either get themself off of the hock & or break it's rope.

Super Squash (food idea)

Here's one for you Dm's that wants a food the provides immunity from all non-physical effects. Appearance: A squash that has all the regular attributes of squash, minusing the fact that it is about three times the size of regular squash. Description: This squash, made by magic, allows a person to ignore any negative attribute  that may affect them as long as it isn't physical. This effect lasts for three hours, but it require that a person must eat the whole squash in one meal. It is recommended that a person puts this in a stew & or turn it into a soup. Attributes: -Give player immunity from all non-physical aliments when it is eaten -Lasts 3 hours -Requires the user to eat all of the super squash

Fake People (spell idea)

Here's one for you Dm's that want a group creating spell Lvl: 1 Casting time: 1 turn Range: Must be spawned in player adjacent square Components: blood, something that can create darkness Duration: concentration & or fake person takes 10 damage Spell Description: This spell makes the user create a person that is made of a mixture of magic, & shadows. These people don't have any higher sentience & only follow the casters will. They have the str, dex, & con (ie 10). Theses fake people can do anything real people can, but when they attack an enemy they turn there hands into a sword to deal 1d8 damage. When this spell is casted 1 fake person comes into existence, but if it is casted above it will add that lvl more to the total (ie lvl 1 =1, lvl 2 = 3, lvl 3 = 6, lvl 4 = 10, ect) Backstory: This spell was made by a very lon...

The Odd Fellow (companion idea)

Here's one for you DM's that want the party to have an 'odd' person come along with them on the parties adventure. The party is sulking around the usual hub area when they come across a person being harassed by about three people. At some point it will start to get physical & if the players stand in to help the poor fellow, they will have a surprisingly easy fight. If the players win the fight the person who was being beat up will thank them & tell them that this was all just because of an over-due 'Wessel' debt. The person will ask if they can fallow the party for 'just awhile' so that they can elude the gang. If the players agree, the odd fellow will be with them for the rest of the game. The odd fellow will sometimes provide the player with trinkets, or at least 'trinkets'.

Who's The Real Enemy! (Encounter idea)

Here's one for you Dm's that want a battle with a trickster opponent. The party is walking around a town when somebody bumps into one of them. After the person bumps into the player make them roll an easy perception check & if they succeed they will notice that there coin purse is missing. If they fail, just say that they feel a bit lighter for some reason. If the players have been paying attention they will likely have drawn together that the person who bumped into them took there wallet. If the players decided to track the person down they will find them at the end of an allie way. If they go into there to confront them, they will hear a person coming from behind them, that they are easy to trick. If they turn around they will see the same person at the end of the allie way, but there's three people at the entrance now. The Same person (from the end of the allie way) will agree & if the players look back there will be three of him there as well. A fight will t...

Necrotic Hold-out (campiagn idea)

Here's one for you Dm's who want an urban survival campaign. Once upon a time a lich lord attempted to take over the world. His starting conquest was quick, happening over night, & the fight against him took many months. Eventually he was defeated & his horde of undead were disbanded, never to cause the people of the world trouble again. This campaign is not about the people who stopped the undead lich lord, but is rather about a group of people who found that the city they lived in has been surrounded & invaded by an undead invader over night. Now stuck in the heart land of undead territory, this group of survivors must either find a way out of the lich lord's new domain & or hold out till the counter invasion begins. This article will like to note that the undead in D&D are not like the ones in the modern day traditional media. Undead have to be brought back from specific spells & as such, the players in this game should not have to worry abo...

Noot Noot *CABOOM* (Event/Trap idea)

Here's one for you Dm's that want an event that will startle your players. The players are out & about when they hear a *noot noot*. If the players go to look at the 'nooting' thing, they will find a tiny construct otter playing a tiny trumpet. It will wander around the players & continue to do this in there direction. It in combat this only moves 10ft per turn. If the players directly interact with this construct otter in anyway, it will give off a much stronger sound * NOOT NOOT * & then precedes to explode which if the players fail a dex save, they will takes 2d4 -dex damage.

Eldritch Suit (Equipment idea)

Here's one for you Dm's who want a living set of armor Appearance:  -Unrevealed: Looks like a general [what form it has chosen], defiantly not fighting armor. -Revealed: A living pulsating mass made of things beyond this realm of existence. It's looking at you suspicious Description: This armor, made by the nature of another realm, is a living breathing entity that has attached itself to the wear & hasn't been forcibly removed. Unlike other armors this isn't classified in any of the weight classes, but is instead more of a hp buffer against actual damage. The user's ac is the base 10 + dex. The eldritch suit chooses what it looks like, but the wearer can set a basic 'group' which it must fallow [possible groups will be stated in attributes]. It is recommended that the wearer of this item has some sort of under clothing bellow it, unless they are ok with having a slimly slithering pulsating skin moving about above their actual skin. ...

Royal Rumble (Encounter idea)

Here's one for you DM's that want to fight with some nobles. The party is out & about in the world, when they come across a small outing by some of the local nobility. The nobility is doing a good old owlbear hunt, & will ask the party if they want to come along to enjoy the fun. If the players agree, they will follow along with the nobles & talks about general life stuff, & harsh economics. After awhile you all will come across an owl bear & one of the nobles will take of it. After that you hear some shuffling behind bushes near by. If the party goes to the owl bear corpse or by the bushes, they will be rushed by 3 - 8 owl bears & a fight will ensue. The party & the nobles will fight the owl bears together & once it's done the nobility will start discussing how you all should spilt the loot.

Sharpnel Shooter (trap idea)

Here's one for you dm's that want a deadly one time weapon. The player are walking though a room when one of them press down on a floor panel. The panel *clicks* inwards & from the ceiling, out pops a barrel that hit's the ground & then bounces. Once it is halfway in the air from the third bounce it will explode, sending metal & wood shards all around the room. -Any player who is within 5 - 15ft of it when it explodes has to make a dex save with disadvantage * on fail will take 4d6 - dex damage. -Any player who is within 16ft - 40ft of it when it explodes has to make a dex save & on fail will take 2d6 - dex -Any player who is within 41ft - 80ft of it when it explodes has to make a dex save with advantage & on fail take 1d6 - dex damage. -The shrapnel from the trap cannot go though thick walls or metals.

Crab Chaos (Side Quest Idea)

Here's one for you Dm's that want funny/weird side quest The players are traveling around the harbor area of a harbor town when they notice that a bunch of people are just standing around something. If the player go to investigate they will see about three harbor workers with brooms fighting against a literal horde of crabs. Well 'fighting against' is the wrong word, the crabs are just chilling out & eating all the fish in the selling stands, while the works just try to get them away. One of the workers will get fed up & ask the crowd if someone could help them with this. If the players agree & are able to get the crabs away, they will get some complementary fish [preferably ones that were not as damaged by the crabs.]

Faitfull Fist Fight (Encounter idea)

Here's one for you Dm's that want a optional (& hard) fight. The players are up in a mountainous region, when they noticed a lone monk training in the not so far distance. If players go up & interact with he monk, the monk will tell them that they are just practicing some moves. The monk then ask the party if they wish to spar, & if the party does they will bein a sparring session. The monk will go all out on the party & if any of the party goes to 0 hp they will be incapacitated instead of having to make death saves. If the players make it to the point where the opponent becomes blooded, they will start some sort of ritual that takes two turns & once finished they will now deal extra holy damage per hit If the party losses they will wake up at the monks house & are told that they have been knocked out for three days & that they can stay for dinner if they want. If the party wins the monk will pass out & if the players don't loot him, t...

Heir's Escort (Campaign/Sidequest Idea)

Here's one for you Dm's who want to have an escort mission adventure! The Ruler of a far away kingdom has sent someone to personally requested the party to escort there heir back to the realm. Apparently the heir was out on 'official heir business' & the heir's entourage of guards & courtesans have left for one reason or another. [Side quest variant]: The Kingdom is not to far away, but better safe than sorry. The route may have some odd terrain & may have a bandit or two, but it shouldn't be to terribly difficult. [Campaign variant] The Kingdom is nearly on the other side of the world & what's worse is that it's a land locked nation in the middle of a HUGE continent. The route will be long, with both good portions & bad portions of terrain. The party will come across a wide verity of 'opportunists' who seek to take the heir for some sort of gain & their might even be a plot from a rival nation to kidnap the king fro...

Fainter's Fruit (Food Idea)

Here's one for you DM's that want your enemies alive but unconscious. Appearance: A small yellow berry with the faint smell of goodberry & passion fruit. Description: This Fruit (made through the cross breeding of a goodberry & magically enhanced passion fruit) makes it so that if an asleep/knocked out person eats it they will heal 1 hp & will continue there sleep for thirty minutes. This fruit is commonly used by adventures who a morally warry about the killing of another being & or as a sleep aid. The fruits effects only happen if the person who consumes it is in a state of sleep/knocked-outness. This fruit is commonly found on bushes in hilly areas. Attribute: If a person consumes this fruit while asleep/knocked-out they will gain the following effects. - Heals 1 hp -Stays asleep for thirty more minutes.

Ager Exsplosive (weapon idea)

Here's one for you DM's that want an item that gets more powerful when it gets older. Appearance: A Barrel filled with some sort of oily liquid. If You shake it, it kind of lights up a bit. Description: The Ager Explosive, made by a demolitionist, is made from a explosive liquid concoction that gets more powerful the longer it ages. The explosive has a very small range, but the punch it packs can be strong enough to leave only the mist of ones enemy. Since this weapon explodes it can only be used once. Attribute: Increases in power for every day it is not used (add +1 to damage for every [amount of time decided by dm]) -Can be used once. -Has a radius of 5ft all around explosion point.

Kobold's Krockpot (Shop idea)

Here's one for you Dm's that want a monster food restaurant. Kobold's Krockpot is a restaurant that specifically makes/sells food that is based with materials from monsters & or kind of look like monsters. This is honestly one of the few places that can get you a good water weird stew or a well seasoned hell hound kabob. The food here tends to give temporally benefits that are based around what a person eats (ie anything that is hot/made of fire give fire resistance, ect). Sadly this shop is not ran by a Kobold.

Warning Clouds! (campaign aspect)

Here's one for you Dm's that want to give your players a vague warning of what's to come ahead. The Gods of the world like to helpfully screw with people. Every so often one of the gods will decided to send a warning to a groups of people of what is to come. If they were regular people they would just outright state what it is. But of course, they don't, so instead they change the shapes of clouds into the depictions of events to come as a way of warning. This has lead to many false readings & some people, who don't get these warnings, swear they see them in the clouds.

Beholder Eye Stew (food idea)

Here's one for you Dm's that want a food that will give your player's eye rays Appearance A silky white & (behold's eye colour) stew that has an gooey taste to it. Description: This stew, accidently made by a hungry adventure, allows for a person to gain the ability of one a beholder's eye rays. No one knows exactly why this happens when this food is eaten, but none the less, it allows a person to. This food is quite bad to eat, unless you have an acquired taste for oddness. Attribute: Once eaten, the eater will have to a roll a 1d10 & whatever they roll, there eyes will shot out the ray about 14 seconds (2 turns) later. -outcomes of the 1d10 rolls Charm Ray Paralyzing Ray Fear Ray Slowing Ray Enervation Ray Telekinetic Ray Sleep Ray Petrification Ray Disintegration Ray Death Ray

Ficheall Loinge (item idea)

Here's one for you Dm's that want a fictional board game in there actual tabletop game. Appearance: A Hex based board with many types of miniature ships on it. Description: Ficheall Loinge, Ship Chess, is a board game that is basically chess with miniature ships. However unlike regular chess the game has a hex board (which actually allows it to be played with 2 - 6 players). Please note that this blog will not provide an actual in-depth what on how 'ficheall loinge' would work, since im not a board game designer, I just make D&D ideas on the internet.

The Revived (villain idea)

Here's one for you Dm's that want a villain that will physically fight the players multiple times. There are few people who can cheat death, & even fewer that can do it on a regular basis & yet The Revived does it on a regular basis. Wether from magic, technology, the influence of gods, & or from the effort of an even greater villain, they nonetheless always seem to come back. Due to this, many types of 'The Revived' tend to be reckless but they also tend to gain knowledge about there enemies though their rebated failers. ------------------------------------------------------------------------------------------------------------------------- Types of  'The Revived' The Essences: They may die, but they will always live thought there soul. The essences has managed to beat death by using necrotic magic to allow there soul to live on after there body. Most of the time, they use the same necrotic magic to make a new body in there lair, but if they ...

Garden Between Realms (area idea)

Here's one for you Dm's that need a place the player can hang out while sleeping & or need a place where plot important NPC who have died can interact with the party Appearance: A lovely garden with a sparkling lake in the middle. The other rim of the garden is circled by trees that also have a thick cloud of fog in them. Description: The Garden Between Realms is a special place where some of the dead still live. No one knows why the realm exists or who was the first to find/make it, all that is know that the current owner of this tiny garden between realms is a great tiefling mage. Anyone who goes there will find a pendent in there pocket afterwards, this pendent has no innate magical ability & is only to server as identification between other people who have been to garden. The dead souls that find themselves in the garden cannot leave if, but the alive people who find the garden can willing leave it at any time. How To Access: No One can actively seek out to a...

The Silver Skeleton (Treasure idea)

Here's one for you Dm's that want a skeleton treasure. Description: A inanimate skeleton of a dwarf that is 100% covered in silver. Backstory: This silver skeleton was made when a necromancer brought back dwarf skeletons back from the dead. This attempt failed, but while it was happening, one of the skeletons was shoved into a vat of liquid silver. It was on display as a symbol of that event. Material Value: This skeleton has a great amount of values (due to it being made out of silver) but it also has a lot of value for those who value necromancy or history. None the less this will probably get a good price with anyone Magical Value: This skeleton has value towards necrotic people. It is said that it makes it easier for people to cast necromancy spells with the silver skeleton around.

The Big Bee Battle (encounter idea)

Here's one for you DM's that want to fight enlarged bees. The players are moving through out the country side when a bunch of people come running out of one the buildings. Apparently some trickster decided to enlarge a queen bee for the laughs & it quickly spiraled out of control & now the queen bee has made a tiny army of bees (who are regular bee sized). The people who ran out asks the party if they can fight the bees & in return they will get how much honey is left afterwards.

Gold Gobling Doggo (Enemy idea)

Here's one for you DM's that want your player's gold coins getting taken & eaten. The Gold Gobling Doggo is a sub-species of dog that can eat gold as a source of food. The doggo's are quite quick & tend to just pass it off as playing. That being said if one were to die, a good amount of gold can be found in it's stomach. When they find themselves in a battle, their tactics are mainly hit & run. Cr: 1/12 AC: 13 Hp: 8 Str: 6 Dex: 16 Con: 10 Int: 8 Wis:8 Chr: 18 Movement: 40 Attribute:  -Steal: The user rolls a dex with advantage to take someone else's item (GGD will go for coin pouches) Attacks: -Bite  | to hit -2| damadge: 1d6 -2 -Bark | to hit +4| If successful, targeted opponent becomes frighten

Lighting Door (trap idea)

Here's one for you Dm''s who want a trap that will really catch the players really off guard. The players are moving from one room to the other, when they come across a room with two exits in the same direction. One of the doorways is just a regular doorway. The other one is going to absolute shock the crap out of the players when they walk through. To tell the difference between the two, the one that will electrocute the players has wires running in & out of it. If players are caught in the door trap they will take 2d4+3 lighting damage per turn they stay in there.

Wine Bubble (food idea)

Here's one for you dm's who wants some wine for your magical people/rich people to drink. Appearance: A floating bubble that has wine splashing around in it (can be of any size). Description: This wine bubble, made by an aristocratic mage, allows for a person to slurp up the wine anywhere! Of course since it's an alcohol it can be ignited in emergency situations but it's mostly used for showing off ones status, & or as a party trick. Attribute: -Alcohol: Has the attributes of all of liquor (ie it can be lit on fire for damage, & can cause someone to become intoxicated) -Party trick: Give proficiency when used a positive charisma check [unless the person hates alcohol in which it will be mute, & or cause disadvantage].

Mr Big Bones' burn Off (event idea)

Here's one for you Dm's that want your players to have a funny moment of insulting NPC's with dnd insults. The players are going about in a grave yard, when one of the graves start to shifts about. Soon enough a big boned skeleton comes from the ground. The skeleton introduces themselves as Wilson 'big bone' Airveck. The skeleton then challenges the players to a burn off (burn is in insult) & if the players win they will get an item from Wilson. If the players lose they will have to give Wilson 'one copper coin' (apparently earth worms like them).

Battle For Alicai (World event idea)

Here's one for you DM's that want a world event idea based around the fall/survival of an important city. Alicai [or any city of major importance of the area of the world the players are in] is under siege. The world waits in the distance to see if this legendary city will fall to enemy forces or if it's defenses will push them back. Due to the importance of this city, peasants have begun to mobilize in order to provide a  relief/offence to that countries forces. Due to this siege the players may receive side quest around helping either side of the siege, mostly by participating in small battles around the siege, escorting reinforcements & or trying to lead a small section of troops to finally save/fall the city.

Mechanized Ratoid (enemy idea)

Here's one for you dm's that want a pseudo-construct enemy. The Mechanized Ratiod was once just a regular wererat, until one day a mad engineer decided to do some very nasty things to them. Now they are part construct with there former mind still intact. This has allowed them many great things, with the expense of being weak to every type of elemental. What it lacks in magical immunity it gains in physical force & ability. Stats Cr: 3 AC: 18 (-5  ac when detachable armor activates) Hp:  65 Str: 18 (-4 ac when detachable armor activates) Dex: 16 Con:20 (-10 ac when detachable armor activates) Int: 10 Wis: 6 Chr: 4 Weakness: Any elemental attack Movement: 30ft Attribute:  -Detachable armor: Allows for the Mechanized ratoid to gain back half of it's lost hp, with a loss in 5 ac, 4 strength, & 10 constitution Attacks: - Multi-punch | To hit +str | Damage 4d4 +str -Gaint Bash    | To hit +str | Damage 1d12 +str - Toss     ...

Ultimatum Delivers (side quest idea)

Here's one for you DM's who want a side quest that will seem very important to world events. Two nations have gone though a period of escalating tensions over some petty dispute & it has come to a point where one country is sending a ultimatum to the other. That being said all of there forces are currently reading themselves for the worse & as such they have sent out someone to find a group of adventures (ie the party) to deliver said ultimatum. That being noted the path there might be a little treacherous (ie animals, potential enemy army [if things escalate before they can deliver the ultimatum], & bandits). There also may be a chance that the entire group will be arrested once they delivered the ultimatum. If the player deliver the ultimatum & return to the original asker, they will receive a good amount of gold.

Dual Persona (character idea)

Here's one for you players that like the idea of a dual personality character (ie like jeckle/hyde, doppio/diavolo) The player has two people to there mind. Weather this be from magical manipulation on there body, mental disorder, physic influence & or ghost tricks. Non the less this body contains two people in it & they tend to switch out every so often. Due to the way there body is wired they can't just both control the body at the same time & thus one will become in-control if curtain events happen to the player. Sometimes they switch due to a stress limit, battling, when a something reminds one of a traumatic experience, & or one of them only comes out when close to death. Nonetheless the two people tend to be very different sometimes they are even polar opposite. If you rely wanna double down on the concept, ask your dm if you can make different stats for when they swap.

NPC Bundle: Servants of the Night (npc idea)

Here's one for you Dm's who want some people that are dedicated to the protection of the night. 1: A orc who spends most of there time caring for the creatures of that room the night (ie feeding, healing, & calming) 2: A half elf who roams the roads at night, in order to stop bandits from harming people who are moving from place to place. 3: A  Human Rouge who protects local night wild life from poachers & monster hunters. 4: A warlock who fights all of those who try to 'cleanse the night' of 'evil beings'. 5: A Ruler, who has entered into a marriage with a vampire lord & is now trying to protect the world that there beloved loves.

Saving The World On A Budget (Campaign idea)

Here's one for you Dm's that want a simple campaign with a twist. The world is having a crisis which could destroy the world as we know it & the players have been put into the position to stop this. This would be a somewhat difficult task on it's own, but it got much worse, as the countries of the world are now contributing only a small portion of what they should, in there own selfish interests. Now the players must find a way to save the world on a budget. --------------------------------------------------------------------------------------------------------------------------- Possible: "What they are saving the world from." Necromancer's wrath: The world is fighting against the wrath of a scorned necromancer. The countries of the world really don't see this necromancer as a problem, since the necromancer's forces are small. However, the necromancer's army grows quickly with each city conquered & soon they may have a force that mi...

Civil Map Service (side quest idea)

Here's one for you Dm's that want a side quest to help introduce the players to the surrounding areas. The players have just entered a new town which is in a new area they haven't been in. While perusing around the town when a guard come up to them. The guard tells them that the local mapping service is looking to hire some people to update the local maps & asks the party to go their if interested. If the players agree & go their, they will get the old map of the area & are asked to visit some of the local locations to see if anything has changed.  If the players do this they can discover what each location does, & where they are. They will also discover one or two places that weren't on the map (which they have to note for the new map). After they do all of that & go back to the Civil Map Service, they will be rewarded a modest amount of gold for there services.

The Harmed Tiger (companion idea)

Here's one for you DM's that want a companion that is literally a tiger. The players are traveling though a savanna region when they come across a tiger. The tiger is laying on the ground & is doing soft whines. If the party goes up to the tiger, it will slightly growl & try to get up, but will just end up falling down when it tries. If the party decides to help it they will have to treat a couple of wounds that are in various places of it's body, & will have to give it somethings to eat. If the party does that the tiger will start to fallow them, with a noticeable limp. If the party takes care of it for about three more weeks it will eventually start acting like a regular tiger again, but it will still follow the party around. At this point the tiger might try to play with one of the party members, but considering that it's a freaking tiger, it can causer up to 1d10 damage to the party member they play with.

Stoned (Curse idea)

Here's one for you DM's that want a curse that turns you into stone. How To Get Cursed:  To get inflicted by this curse, a person must make a grave tort against snake kind. Eventually they will decided whether or not to cause this curse on you & if they are felling vengeful, you will get cursed. Affliction From Curse: When a person is afflicted by this curse, they will start to turn to stone after a 24 hour period when it was first casted. At the end of the 24 hour period the person will begin to turn to stone. this will take about 3 hours. How to un-curse: To fix those who have been afflicted by this curse, one must just simply chisel them out of the stone

Animals: Gone Wild (world event idea)

Here's one for you Dm's who want mother nature, to have some retribution against the people of the world. The world has been going down a less nature friendly path these past few decades & mother nature isn't to happy about it. So now all around the world, animals are getting surges of hate against the civilized nations in the world. This has gotten to a point in some areas, where bands of animals were work together to siege small towns. There are also rumors that new breeds of animals are coming into existence, breeds that are great at targeting people of civilized nations.

Potion Of Snake-skin (potion idea)

Here's one for you Dm's that wants a powerful healing potion, even if it's a bit gross Appearance: A green potion that looks like it's made of slime. Description: This potion, made by a snake enthusiast, allows a person to start to molt out their skin, in order to make a fresh new layer. This takes about thirty minutes & once it is complete the person who drank the potion will gain back half their total hp. It also provides -1 to all attacks that hit the user while active. However, if the user is under large amounts of stress, the effective ness of this potion may be less than provided. Attribute: -User Gains back half of total hp after 30 minutes      -This Amount can go down to less, if the user is under heavy stress -All attacks done against user have -1 to their damage roll

Power Pose (spell idea)

Here's one for you Dm's who want some good old fashion dramatic posing in there campaign. Lvl: 1 Casting time: Bonus Action Range: On Self (effects everyone else who can view caster) Components: Something that glows, & dramatic lighting Duration: Lasts 3 turns (add 1 more turns per lvl above) Spell Description: This spell allows the caster to strike a magnificent pose & then become more powerful from said pose. The User will gain +3 to all their attacks (add +2 to attack per lvl above base spell slot), this effect lasts for 3 turns (add +1 turn per lvl above base spell slot). The user's muscles will also start to glow, causing there body to work like a torch Backstory: This spell was made by an ancient performer, who used it to become more 'powerful' on the stage. Little did they know, the spell actually did make them more powerful & is no...

Poltergeist, Phantoms, & Specters (shop idea)

Here's one for you DM's that want a shop to deal with you ghostlies. Poltergeist, Phantoms, & Specters is a shop that is located on the inside of church. It is ran by a priest who has stock pilled allot of anti-ghost equipment. From special salts, to warding rings, to the traditional cross, this shop has it all. Even if you need something odd or rare, this shop knows how to acquire one (though it might take awhile for it to come in). If in special circumstances you do not know how to preform the proper ritual, this shop will rent out a professional to you for an hourly cost.

A Simple Request (side quest idea)

Here's one for you DM's that want to have a simple side quest but it's framed in a way that makes it seem big. The players are fafhing about town when a shifty individual comes to up to the party. The induvial ask for the party to just go out & get the mail, but the way they say it makes it sound shifty. What they say is something along the lines of "Hey you, yes you. Would you like to make some money, cause if you do I got a favor to ask for. It's not a big favor, it's actually just a quite simple thing, something that no one would mind happening, so if you could, can you go to [insert address here] & bring me the box that is under the name of [insert quest giver name here]". If the players take on the quest & bring the box back, they will receive a modest amount a gold, it will be just a little to much for a simple quest. If the party decides to open the box that the person asked for (& or ask for what is in it), they will find that i...

The Blessed (Noteworthy NPC)

Here's one for you DM's that wants an NPC that's got a stupidly large amount of godly fortune on their side. The Blessed has been blessed by the gods (or by a god). For what reasons they have done this, are differing from a person to person basis. This blessedness usually come/came along with some sort of goal that need/was accomplished, so don't be surprised if they are doing odd things. The folks who have become 'The Blessed' are usually very devout individuals & support the gods who made them blessed, so don't be surprised if they are very defensive about any sort of perceived hostility towards said gods. --------------------------------------------------------------------------------------------------------------------------- Types Of 'The Blessed' The Karma-ed: The Karma-ed got blessed by the gods for their good karma. They are living proof that sometimes being the absolute selfless in helping others, can pay out. The blessing that th...

NPC Bundle 25:From The Sea (Npc idea)

Here's one for you dm's that want some sea-folk. 1: A sea elf the loves to play their ocarina to all the folks who pass by. 2: A sea hag, who has an affinity for tricking children into do some very nasty things that this article will not disclose. 3: A group of orca's who go around & harass fishermen & merchant boats. 4: A dragon turtle, whom is slowly making it's way from the ocean to its egg laying ground (which is the middle of a desert) 5: A water weird which is acting particular weird for a water weird.

Revivifcation Water (item idea)

Here's one for you DM's that want some reviving. Appearance: A bottle that holds shinning & sparking water. Description: This water, found in a remote spring, allows for the revivification of a dead person. The person must have been dead for less than a minute. For the affects to go into work, the water must be doused on the wounds that had caused the death. The water can only be used once. Attribute: -Revivifies a dead person (person  must be deaf for a minute or less time) -Can only be used once.

The Distant (Villain Idea)

Here's one for you dm's that want a villain that is never in the direct action of the story, but still affect it a great deal. The distant, ever presence but never their. The distant is a villain that tend to not get their hands dirty, due to one reason or another, & typically isn't personally met till the end of the story/arc. The Distant tends to be smarter, or at least more self preservative,  than most villains.  Don't be surprised if the y make elaborate trap or conspiracy happens from their doing. --------------------------------------------------------------------------------------------------------------------------- Types of "The Distant" The Mastermind: Being far away, makes it much easier to plan. The mastermind  uses the lack of 'distraction' as a way to help them plan. After all pre-planning & a multitude of alternate plans can allows someone to succeed where they should have failed. Their followers tend to either be other pl...

Arsonist's Glove (Equipment idea)

Here's one for you DM's that just want more fires in your campaign. Appearance: A Purple Glove, with a red finger tip on the pointer finger. It's unusually warm for some reason. Description: This Glove, Made by a hag & gifted to an arsonist, allows people to start fires on their finger tips. For one to start said fire on their finger tips, all they have  snap their finger. The fire is quite small, but will only stop if the wear snaps their finger again. Please note that, yes, this does mean it can be on fire even under water. The glove gives fire immunity to the hand that the glove is on. Attribute: - Starts small fire on pointer finger if snapped. -Fire on finger will never stop until snapped again -Provides fire immunity to the hand that has this equipped - Deals 1d4 + dex damage if used as a weapon against an opponent (has a chance to start them on fire & deal an additional 1d4 damage till put out)

Authentic Power-Grape Juice (food idea)

Here's one for you DM's that want a drink that increases damadge. Appearance: A glass full of some sort of purple liquid. It tastes like a mix of watered down wine & grape fruit. On the glass itself it has a piece of paper taped on it that reads "Athenhic". Description: This juice, made by a juicer, makes the user stronger for a short period of time. The drink is on the lower end of 'ok' in it's taste. The effect of the drink only last 3 turns & it can't be stacked. Attribute: -Increase damage output by +3, when drunken -Effect lasts on 3 turns

Soul Cage (enemy idea)

Here's one for you Dm's that want a ghost, but dislike how physical attacks are resistant. This enemy is the soul of a wandering person who got trapped within a cursed cage. The cage is fuled of the soul, so it will eventually run itself out. The cage has no limbs & can only hobble to get around. The cage that trapped it soul was made by an old arch-demon who quite disliked all the wandering souls in their layer of hell, & they thought this would be a clever way of gaining troops & dealing with the souls. Of course if the cursed cage breaks & the soul is depleted it will go to prioritizing attacking those who caused it to be in the cage. Stats Cr: 2 AC: 17 HP: 40 Str: 12 Dex: 6 Con: 20 Int:  8 Wis: 8 ...