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Showing posts from April 30, 2019

I Don't Think Were in Are-Kansis anymore (Campaign idea)

Here's one for you DM's that want a campaign where it's set in the modern world. The campaign starts with the players going about their everyday lives. After awhile of doing their everyday lives thing, they will meet a mysterious person, who will trick them into entering a portable (They will do this by convincing them to enter, & if that fails, they will just get upset & force the portal under the party). Once the party are forced into the portal, they are sent to our modern day, & must now find a way to defeated the evil that sent them their. I have now realized, about half way though that last paragraph, that this is the plot of samurai jack.

Hell's Book Of Law & Ethics (Weapon Idea)

Here's one for you DM's that want a book weapon. Appearance: A Large red book with the word "Hell's Book Of Law & Ethics" written on it. It pages are made of fire & the outside of the book is at a relatively hot temperature. Description: This weapon, made by some lawyer's of hell, is often used for legal practices in hell. But are also commonly used by traveling devils/demon/infernals as weapons of self defense, due to it's outside heat, & the flames that litter the inside of the book. Atribue: When used to hit an opponent, it wll do 2d6 + str fire damage. -If open it will shot a short frame that can travel thirty feet. If this attack hits an opponent, it will do 1d10+dex fire damage.

Necklace of Persuasion (Cursed Item Idea)

Here's one from LordPharaoh ( https://lordpharaoh.tumblr.com/ ) who submitted this " Curse Item Necklace of Persuasion: If you succeed on a persuasion check, you both fully convince them and yourself that whatever you told them is the absolute truth".  Appearance: A silver necklace where a tiny purple misty pearl rests at the middle of it. Description: This necklace, made by a sadist god, which gives the user better ability to persuade people. But whenever they successfully persuade someone about something, the user will also believe what they said. A lot of clever criminals who notice that someone is wearing one of these, will trick the user into using the necklace in order to scam them. Attributes: Give you a proficiency in persuasion (if the user already has proficiency in persuasion, they will get an expertise in persuasion) -When ever the wearer successes at a persuasion roll, they will believe whatever they had just told the person they were persuading.