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Showing posts from July 1, 2019

Thunder Armor (Equipment idea)

Here's one fro you DM's that want armors that harm it's enemies. Appearance: A golden piece of chainmail armor, that has these small weird 'dohickies' on the inside portion Description: This armor, made by an armor smith, causes a thundering sound wave to happen around the user when they get crit-ed. Besides that it acts like regular chainmail during all other circumstances. Please note that the user can take a bit of damage if they fail a 10 con save from the vibrations. attribute: -When the wear get crit-ed creats a thunder wave 5ft around that causes 2d6+3 damage. -When Crited, user must make a 10 con save & on fail will take 2d4+2 damage

Magnetic Turtle (item idea)

Here's one for you DM's that want just an odd animal addition to the world Appearance A regular looking giant snapping turtle, that has a fairly large amount of metal objects stuck to it's body. Description: This turtle has somehow gotten it's shell to have magnetic properties. No one knows why, but everyone makes sure to hide their coin purses & weapons when they walk by or fear it being pulled & then stuck to it. The turle itself is fairly passive, only going after anyone who try & take anything off it's shell. Attribute: -Draws in metal objects to it that are within 5ft or closer.

Faker Arrow (weapon idea)

Here's one for you DM's that want an arrow that does the fake deathery. Appearance: A regular looking arrow, except it's tip is a little shinier than a usual arrow. Description: This arrow, made by a trickster, causes a person to paralyze & have their heart beat be undetectable. This arrow usually only works on users who take willing take the effects to happen, if not then they have to pass a fairly easy 8 con save throw. If a person is affected by this arrow, all attacks do half damage while they are still paralyzed. Attribute; -The person hit with this arrow will take regular arrow damage & have to make a 8 con save throw & one fail will have these next effects. -Paralysis for 4 turns. -heart beat will become undetectable. -Take half damage for 4 turns.