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Showing posts from June 19, 2019

Shining Spear (Treasure Idea)

Here's one for you DM's that want a Treasure that is also a useless weapon. Description: A Spear made of a strong glass that has a shining glow, which can nearly blind a person. Backstory: This spear was part of an ancient statue of some long forgot event. But after a devastating siege in the tow the spear was located in the rest of the statue was sadly destroyed only leaving the spear left. After that a sorcerer took it in for a small time to try & figure out light manipulation magic with it, which directly caused it's shining glow. The spear now rests in the grave of said sorcerer. Material Value: This spear, despite having good historical value, isn't actually worth that much due to the fact that it can easily be made now a days & the fact that the historical value isn't worth that much. Still if you find someone from the original town who is also a history buff you may fetch yourself a good price. ...

Ghost Thief (encounter idea)

Here's one for you DM's that want a nifty pocket picker. The player's are going though a haunted area when they notice a strange figure in the distance. If they go to approach make them roll a perception check with disadvantage. If they fail they don't notice anything & will continue their way to the figure. Once they get to the figure they will find that it's just an odd looking scarecrow in a flowing coat. Around thirty second to two minutes later the dm should state that some of them party embers seems to be lighter than before. If they check they will find some items are gone. At this point they can go back to find out what it was. If they pass the perception check/go back to check on what took their things, they will notice that a tiny ghost rat is trying to/already has rummage though some of their bags for things. If they go to attack the rat, the figure will burst open with many ghost rats who will rush the party.

The Forever Door (item idea)

Here's one for you DM's that want to screw with their players. Appearance: A regular looking wood door that has a has a door handle in the shape of infinity. Description: This door, made by a trickster from out of this dimension, makes it so you can never get past it directly. If you open the door you will see a small corridor & a door at the end. If you enter that door you will once again see a small corridor & a door at the end. This will keep happening if you enter the door at the end of the corridor. If you enter the door that you just entered in you will be back at the first door. To beat the forever door, just think outside of the box to try & cerium navigate it. Attribute: When ever someone opens this door they will be lead to a corridor with another one of these doors at the end. -Re-entering the same door will cause the opener to go back to the first 'forever door'.