Here’s one for you DM’s that need an easy way to keep track of how npc’s view the players of the world & eachother in the world. The relation tracker, tracks relationships (as if the name wasn’t a dead give away). It does this by using a negative to positive point tracker but adds a layer of complex by adding a maximum amount that it can go positively or negatively, this is due to the pretense of the relationship. For instance let’s say we have a generic NPC that works at a shop. When a player interact with them, a relationship scale from -10 +10 will start at 0. If the player interact with them in a positive way, it may go from 0 to +1 or +2. If the player is rude to the shop keep, the amount may go from 0 to -1 to -2. This amount is remembered till nextime & will affect how the NPC interacts with the player on their next interaction. Their relations can go from just random customer/shop-keep -} that jerk customer/crappy shopkeep -} Ughhh it’s this *expletive again. But...