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Showing posts from November 8, 2019

Spider Bomb (weapon idea)

Here’s one for you DM’s that need an explosive that can climb up walls! Appearance: A bomb that has robotic spider legs & an internal fuse. Description: This bomb, made by a lolith engineer, allows for the user to set this bomb towards an enemy. This bomb will move forward on a straightforward path till it come into 10ft of an “enemy” (ie anyone who wasn’t the bomb setter). Once it’s within 10ft of an enemy, it will arm & stay within 5ft of the enemy Attribute: This bomb will move a straightforward path after being set. Deals 1d20 damage to anyone within 5ft of the bomb & 1d10 to 10ft of the bomb, & 1d4 to 15ft of the bomb. -Spider bomb has a movement speed of 25ft per turn. -Takes 2 turns to explode after arming -Arms once it’s within 10ft of an enemy

Kevlard (equipment idea)

Here’s one for you DM’s who want a very heavy armor! Appearance: A large stuffy flabby suit made out of hide with it’s inars being fat Description: This suit, made by hunters in the cold, is made of a bunch of fat, & flubber. This provides great cold protection, along with being good armor. WARNING: this armor is both very heavy, & very flammable! Attribute: THis armor provides an ac of 18 to its wearer -Requires a STR of 16 -Makes the user resistant against cold environment/cold attacks -Is flamable & is weak against fire based attacks

Dumbwaiter Transport (Travel idea)

Here’s one for you DM’s who want a neat way to stealth/move around a large building! The players are going about a rather large building, & as they explore about, they find a dumbwaiter. This dumb waiter is rather large (being able to fit 1 medium sized creture) & it’s wieght can fit anything that is 180 pounds or lighter. If a player that fits the decsription gets in the dumb waiter, they can move via the uper & lower floors of the dungeon via it (of course only in rooms that dirreclty connect to said dumbwaiter.