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Showing posts from August 25, 2019

Bomb? (Encounter idea)

Here's one for you DM's that want a real mugging with a fake bomb. The players are wandering around the world, when they encounter a strange little goblin. The goblin will wander up to the party & pull out a ticking device. The goblin will state that "This bomb will explode if you don't give me your thingies" If the play notice the obvious (ie the goblin would also explode) & or do a check on the bomb (if they check they will notice that it's just an odd looking clock), the goblin will start to get nervous but will double down on there threat. If the players double down on calling there crap, the goblin will drop the 'bomb' & run away.

Blight Touch (spell idea)

Here's one for you DM's that want a spell that wants to really harm people. Lvl: 2 Casting time: Instant Range: Touch Components: Something Poisonous Duration: 3 turns Spell Description: This spell allows for the user to directly put in acidic damage into any being they touch. This will deal 2d8 + 6 acid damage, & the person affected by it must pass a con save (on fail, they will become poisoned [taking 2 damage per turn]). If this spell is casted a lvl above base, the amount of damage dealt is 1d8 + 2 per lvl above. Backstory: This spell was created by accident when a magical apprentice was trying to make a great spell for themselves. This may or may not have lead to the accidental of the person they were apprenticing under .

Potion Of Animal Manipulation (Potion idea)

Here's one for you DM's that want the drinker to control low cr rating animals Appearance: A brown potion found in a wooden liquid container. It strongly smells of wet fur. Description: This potion, made by a ranger, allows for the drinker to control all animals who have a cr rating of 1/12 of lower, that is within the 50ft of the drinker when the potion is drunken. Please note that the drinker has a chance to throwing up this potion, due to it's taste, texture, & incredibly thick nature. Attribute: Once drunken any animals with a cr rating of 1/12 or lower (within 50ft of the drink when drunken) becomes controlled by the drinker. -to control the animals takes a bonus action -If a person with a constitution of under 12 drinks this drink, have them roll a con save (on fail they will throw up the drink)