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Showing posts from August 27, 2019

Mask Of An Old Generation (equipment idea)

Here’s one for you DM’s that want the players to know the knowledge of past people. Appearance: A mask made of stone & clay that has some form of achint gems melted into it as well. Description: This mask, made by an ancient clay maker, allows for a person to hear the knowledge of all people who have put on the mask, & have been dead for 300+ years. This mask is great at getting historical facts & knowledge & basic life skills, but is not good at helping with modern problems. Attribute: Allows the person to gain the knowledge of past people. -The knowledge must be from someone who has put on the mask & has also been dead for 300+ years.

Rigged tarot session (event idea)

Here’s one for you DM’s that honestly just want to screw with less perceptive players The players are walking about town, when they find this odd little cart. If they go up to the cart, they will find a cloaked man who asks if one of them “wants a tair-et card reading.” If one of the players agree, he will do a simple three card reading (beings the past present 7 future). For the first it can be anycard in a tarot deck He will then, in an unorthodox way, do the future card next & it will show death on it. After that he will mention how death is looming around the player. After saying the he will move onto the ‘present’ tarot card, & will pull out another death card (which should be impossible since every deck has only 1 of each type of card in it).  After that he will try & persuade the player to get away from her destructive path by purchasing a ‘death be gone’ potion. If the players fall for it they will pay for the potion. Drinking the potion does nothing… . I...

Dark Matter Being (Enemy idea)

Here’s one for you DM’s that want an enemy that is incorporeal A dark matter being is a being made of some sort of extra dimenusular material which for simplicity sake has been named dark matter. The dark matter being is naturally incorporeal & has been known to shift from regularly. However all dark matter beings have a natural dark smokiness coming off of itselfs & have dark velvet eyes. Rare forms of this have been known to leave a permanent  trail of dark gas on the ground where it walks (can be removed with water) Stats Cr: 4 HP: 60 Ac: 17 Str: 12 Dex: 18  Con: 18 Int: 14 Wis: 4 Cha: 4 Movement: 30 feet (can go through objects) Attribute:  -Incorpell body: can go through objects. Ranged attacks have disadvantage against it. -Black Matter Trail: [optional]: Leaves a trail of smog behind it, anyone who ends there turn in it takes 1d4+2 damage, anyone who walks past it must make a dex check (on fail there movement will be hal...