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Showing posts from May 20, 2019

Well Well (Event idea)

Here's one for you DM's that want a well place... that is also a well. The players are walking around the garden area in a town when they spot a well. It has a slight blueish glow & just give off that 'come to me' atmosphere. If the players decided that going up to it is a good idea, a frog will jump out once they get less than five feet away. The frog will cough up a gem & then jump back into the well. If the players stay around to see what will happen next, the frog will jump out once more, eat one of the player's coin purses & then jump back into the well. At this point, the frog will not jump out again.

The unpickable coin (item idea)

Here's one from a https://steamcommunity.com/profiles/76561198061938150/ who asked for a coin that could not get picked up by any means. Appearance: A Platinum coin that is just on the ground. Description: This coin, made by a trickster, cannot be picked up by any means. This includes even trying to pick up the ground that sits under it. No one truly knows how it works, but we know that it's a feat of engineering & not a feat of magic Attribute: Can't be picked up.

Holy Mandate Revoked (Campaign aspect idea)

Here’s one for you DM’s that want some very nifty political stuff affecting the aspects of their campaign. The world is ruled by monarchies of all different varieties. But many of them claim that their rule is brought by the favor of the gods. But when the gods directly start talking to the people about how corrupt & unjust their governments are, how will the world change then. Unrest, & rebellions against the monarchies will become more common & even some countries might descend into civil wars that might be able to replace the heads of their government. All this unrest & reblions can make it hard for the players to do thing which would otherwise be easy (ie finding travel across land, safe refuge for the night & ects). This could also lead to side quests from either rulers or rebels that will make the players help one or the other.