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Showing posts from January 16, 2020

Stranded (REVAMPED campaign idea)

REAVMPED Version: Here's one for you DM's that want a competitive survival campaign, that can break down into all for one scenarios. Due to character backstory reasons, all the players are on a boat that's going across the ocean. However, tragedy strikes over the night, with a mixture of water anomies, the influence of angry gods on some other people that happens to spill over to you &, of course, the influence of a very excitable squid, has lead to the boat being destroyed & the players being stranded on a remote island. Now the players must find a way to get off this island or single help, while also protecting their own daily needs. However this island is host to many unusual things that wish to do some very nasty things to the players. This can range from a nest of wolf spiders doing a daily hunt, to dangerous indigenous gnome people, to ancient gods decides to toy with the party, & even more things that can make the players time go horribly, horribly ...

Bean Boozeled! (Trap idea)

Here's one for you DM's that want a somewhat memey & ineffective trap. The players are searching around a dungeon when the spot an absolutely ginormous treasure chest! The players will have to either tip it over, or find something to stand on, to open the chest (Unless any of the players are 10ft or taller). They will then have to lock pick it open, or find the key for it (which is actually under the chest). If a player opens the chest without trap checking, they will find a cannon inside of it. Make them make a dex check (have to get a 15 dex or higher). If they fail, the cannon will fire at them & they will feel to full force of 12059 beans that are in a ball. That player will take a grand total of 1 damadge & will be unable to move till the beans are moved off them!

Heated Armor (equipment idea)

Here's one for you DM's that want armored made for colder areas & enemies Appearance: Looks like a type of full skinned chainmail armor, that has dull yellowish, red light coming from in-between the chains Description: This armor, made by using the soul of a fire elemental, warms the user while worn. This prevents the wearer from experiencing the effects from the cold. That being said, the user will experience any heat related alignments twice as fast as they would without the armor. Attribute: Allows the wearer to ignore cold related conditions -Heat related conditions are gained twice as fast -Any frost based attacks deal half damage -Any fire based attacks deal double damage -Armor is the same as chainmail in all other aspects