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Showing posts from May 26, 2019

Horsteds' Wine Bottle (Treasure idea)

Here's one for you DM's that want an antique treasure item in their campaign. Description: An antique clay wine bottle, it has strange symbols on it. Backstory: This Clay Wine Bottle was owned by the one & only Horsted. Who's Horsted? No One Knows, but all the people who try & decipher ancient langue talk about them a lot, & apparently that gives this old clay wine bottle more relevancy than others. Material Value: It is worth nothing if sold as just an antique clay wine bottle, but if sold as THE Horsteds' Wine Bottle it can fetch a good price amongst historians Magical Value: It has no (apparent) magical value beyond the materials its made of

A Duel Of The Delayed (Sidequest idea)

Here's one for you Dm's that want a funny side quest idea. The players are hanging around the hub when they witness two people get into a very heated argument. At some point one of the two challenges the other to a duel, In which the other agrees. They then ask the people around if any of them can be a witness for this duel. If the players agree they will be brought up to the two. [If the players don't agree then some other people go up their instead & the only way that the players can watch next events go down is by viewing it from afar] Once the players are brought up the two will agree on a date & they will both ask some of the players to come to their houses a few hours before. If the players come at the right date & time, both people will get ready to go. But then 'some stuff' comes up so they got to delay the duel a bit. This will continue until it's six hours later. Eventually both parties will go to the place at the same time, try & s...

NPC Bundle 20: Colonists (NPC Idea)

Here's one for you DM's that want some colonists for you colonizes. 1: The colonist's cartographer, who is really good at figuring out coordinates & steering the group in the right direction... their just really bad at drawing maps, five year olds might be able to draw a map better than them. 2: A Farmer, who has been along this colonization ride since the beginning, that is very sick of all these colonial ventures which either wither out & fail, or barley succeeded & would rather go home at this point. 3: The head conquistador, who is both very adventurous & curious, & very cowardly when dealing with new situations. 4: A Colonist Merchant, who is very convinced that all this new stuff that they are finding has allot more purpose & power than it actually does. 5: A Ruler whom has decided that this whole colonialisms business is in their best benefit & has whole heartedly embraced it. They are even planning to move their capital province...