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Showing posts from May 10, 2019

& then fish (event idea)

Here's one for you DM's that just want a 'what?' event. The players are walking about near the top of a mountain. & then they find a fish, just flopping their in the middle of the ground. If the players  go to pick up the fish, the fish will look them in the eyes, stand up (DM must figure out how a fish would stand up), & then walk/flop it's self away, without breaking eye contact. If the players still attempt to pursue the fish it will pull out a knife (DM must figure out how a fish would pull out a knife) & then just point it in the players general direction menacingly. If at this point the players go to grab the fish, the fish will just drop the knife & run for it. If the players catch it while it's running away, the players can take the fish for whatever play-fish reasons they want.

The ‘Never-missed’ Bow (weapon idea)

Here’s one for you DM’s that want a weapon that can backfire. Appearance: A golden bow that has the words’ Never-Missed’ chiseled onto it. Description: This bow, made by an angry god with bad aim, makes it so that the arrows that are fired from it always hit ‘a target’. That being said the target that gets hit & the target that the user planned to hit may be two entirely different beings (& in some cases, may end up being the user themselves). Please use with precaution to what is behind the thing you are intending to hit. Ability: Adds +3 to hit bonus. -If the attack misses its intended target it will hit a different target (DM chooses who that is)

Piranha Pit (trap idea)

Here’s one for you DM’s that want some carnivorous fish traps. THe players are walking about in an aqueduct themed area of a dungeon When they enter the room with the trap the floor will be unstable & will wiggle when they walk on it. If they enter the middle of the room the floor will give out & they will fall into a small pool which was located under the floor. At this point they will either notice (& if they fail to notice then they will be attacked) by Piranhas. The players will now have to ge their teammate out of the trap before they get swarmed & eaten by Piranhas. The piranhas will do about 1d4+2 damage per turn they are stuck in the water.