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Showing posts from January 28, 2020

Mushroom Harvest (REVAMP Side quest idea)

Revamped Version: Here's one for you DM's that want a quest that will take you to drastically different places! The players are traveling in a remote town when they notice unusual white tents outside of the town. If they go over & ask what the tents are doing, apparently a magical illness has come through the area. The doctors in the tent will need 3 types of mushrooms to synthesize the cure for it. They will ask the party to go & find them. If the players agree the doctors will tell them where the mushrooms are. One is in the side of cliffs, it is grey with a black stem. The next can be found on rocks next to cactie, it is fully pink. The last is found in the insides of logs, that are in tundra regions, this shroom is all white & tends to blend into surrounding snow. If the players can find these shrooms & bring them back within a month, the doctors will reward then with some gold & a magical charm which makes them resistant to illnesses(they get ad...

The Bruiser (Villain idea)

Here’s one for you DM’s that want a villain that will try to beat you players to death. Big bulking & ready for a fight the bruiser can throw you across the bridge with one arm, without breaking a sweat. They usually have something else going on with them as well, but none can deny that they have strength to spare! ------------------------------------------------------------------------------------------------------------------------------- The Bruiser Archetype Weapon Master: This bulky bruiser is a master of weapons. If it can be built, they can hold it & use it. Doesn't matter if the weapon was made for someone of a vastly larger size than them (ie weapons for giants), they can wield it. If unarmed they still got the most natural weapon of all… the fist! Punchateer: This bulky bruiser is a master of the fist. If it exists, the punchateer can punch it until it breaks. It may take awhile, but their ability to be destructive with their fist, has outclassed ma...

Hier’s Crises (campaign idea)

Here’s one for you DM’s that want a campaign, where your players get to be the rulers, of a bad situation. Long live the heir, for the king is dead. The previous king was wicked/turbulent,  & has left the country in a state of disrepair. With famine becoming common, resources become thin, decadence in bureaucracy turning programs inefficient, & a revolt maybe even revolution starting to brew. However internal troubles are not the only thing the heir has to deal with. A neighboring power wishes to expand its lands & the heir’s kingdom, to powerfull before but an easy target now with all the instability in the country,  would make a fine addition to their realm.  With all these troubles, the heir must find a way to sort it out & stay in power, or at the very least keep their head on their shoulders. The players will take the role of ruling the kingdom. One player will directly be the heir of the kingdom, while the rest are either friends/allies of the...