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Showing posts from November 21, 2019

Posting Poll!

Created A New Poll to See If I Should Move To A Different Post Schedule! You Can Vote Here:  https://www.strawpoll.me/18978217 Thanks For Your Time -Revolver Camp

Indigo Chamber (One-shot idea)

Here's one for you DM's that want a puzzle based one-shot. The indigo chamber, the worlds most wealthiest room. Inn this room hosts the most extravagant magical items & treasures, along with a good helping of gold, silver, & platinum. The location of this chamber has been know for decades... but none have been able to make it in & out alive. Your party is a bunch of adventures who wish to come out of the indigo chamber with as much treasure as they can muster. The camber is filled with traps, puzzles, & the great dead spirit of the former owner of the indigo chamber. If they are able to get past all of that, they will have to escape the indigo chamber via going back the way they came, one a time limit, with the puzzles in reverse!

Pest Control (enemy idea)

Here’s one for you DM’s who want a swarm type enemy. This mass of miscellaneous pests are partially bad bunch of baddies. They form a group of high 30’s to the low hundreds.  Inside this pact of pest is the pes leader, (Better known as the Pest controller) who decides what the pact does as a whole. In the absence of the leader, the group tends to just shatter appart & attack at wild (even at their own). Stats CR: ⅙ - 3 HP: 1 per pest AC: 8  Str: 6 - 18 Dex: 4 Con: 14 Int: 4 (8 with pact leader) Wis: 4 (8 with pact leader) Cha: 2 Movement: 40 Ability:  -Swarmer: Can surround a unit on it’s own. -Many of a whole: Each Hp represents 1 creature of the whole Attacks:  -Claws of the many [ +5 to hit] Damage: 1d4 - 12d4 [amount of damage goes up or down with swarm size]

Limb Replacement (game mechanic idea)

Here’s one for you DM’s who like the idea of replacing limbs, & the ability to give out more of a dishing to your players, while having a fallback. Over the course of the campaign, your player will hurt the villains a lot & get themselves hurt a lot. But sometimes they will lose a limb or two. In the cases of a loss of limb, the DM should be able to deal with that accordingly (by profive detriments while not having the limb & to provide an option to get something in its place) Limb Loss: in the case of losing a limb there a several determinants that can be given to the players. Here’s a general list on what happens during the loss of curtain limbs. -toes/fingers: -1 or -2 to dex -Foot/Leg: -2 dex to -10 dex -Hand/Arm: -2 str to - 10 str -Central body mass: -1 con to - 15 con (counts on how much is gone) -Ear: -1 con, gets disadvantage on all perception rolls (gets advantage against defen rolls) -Jaw: -3 cha, harder to speak properly -Tongue: -2ch...