Posts

Showing posts from June 28, 2019

Glovy (Companion Idea)

Here's one for you DM's that want some glove friend. The players are walking about a clothing store & one of the items on sale is a single velvet lether glove which is price tag names a Glovy. It's price is a little on the high end for gloves. If the players go & decided to buy the glove the shop keeper will ask them if they really want it. If they do then then the shop keeper will sell it to them. After about three days of having this glove, after a long rest it will come to life & start to walk about. If the glove notices the one who bough it, the glove will follow that person. At this point if anyone tries to put the glove on it will try & body slam (slap) them & run away giving them the 'no' finger waggle.

A Small Gateway To Hell (world event idea)

Here's one for you Dm's that want the 9 hells to be a thing that your players should be concerned about. The world is at stability. All major changes to the world have been done & the only ones that are left to be finished up are the political ones. However in the attempt to make one great political stability has lead to one to many deals with literal devils. Thus the devils have decided to bring their business closer to the customers & have decided to make a deep spiral hole which if traveled down, leads straight to one of the nine hells. The hole also allows for anyone in the nine hells to travel upwards into the world. This should have lead to the typical demon invasion of everything, but due to the nine hell's own political instability, few beings from the nine hell come though.

Controlled Shot (spell idea)

Here's one for you Dm's that want your players to be able to control their ranged attacks Lvl: 2ct  Casting time: bonus action Range: Same Range as the ranged attack Components: A Bag full of wind Duration: 1 turn Spell Description: This spell makes it so the caster can affect any ranged object that is about to go into motion. The caster can decided at what point in it's ranged attack velocity that it moves. This spell also give an addition +3 to hitting any enemy with the effect ranged attack (though it dose not increase damage). Casting this at a higher lvl lets the user to affect one more object per extra lvl (ie lvl 3 = 1 more object, lvl 4 = 2 more objects.) Backstory: This spell was made by a ship repairmen, who during a time in which crews would just chuck barrels of explosion powder on to the other's ship, would use this spell to bring it right back to them.