Posts

Showing posts from September 26, 2019

Nefarious Noodles (food idea)

Here’s one for you DM’s that want a harmful, but good looking, food! Appearance: A bowl of what seems to be romen with eggs & carrots… it’s smells sweet for some reason. Description: This bowl of noodles, made by a very very bad chef, causes anyone who eats to start to vomit. If you want to stick it out & eat it, you are going to have to make a con save of 14. This is not recommended, due to the fact that it will not taste good, no matter how much of it you eat. Attribute: A bowl of noodles that require a con save of 14 to eat [fail the con saave will make the eater throw it back up]

Escher’s room (area/encounter idea)

Here’s one for you DM’s that want a room to have a nifty battle in. The players enter a room, & find that stairs lead from every which way, even onto different floors. As the players explore around the room, they will find if they climb up the stairs leading to the side wall or the ceiling, they will be able to walk on the plain that it goes on.  After awhile of exploring they will find that there is something else with them & it doesn't seem to friendly… [roll initiative].

Spectral Hand (Equipment idea)

Here’s one for you DM’s that want your players to feel & grasp farther! Appearance: A purplish/grey cylinder that has a place where one can insert their hand into. A spectral light grey hand appears on the outside of the cylinder if one does insert their hand into the cylinder. Description: This cylinder, made by mechanical mages, allows one self, to use spectral versions of their hands. These hands can touch stuff that is 30ft away or closer to the user. How it works is a mystery, but it’s known that a dirty form of amaze hand is used for the spectral hand. Attribute: If equipped onto one's arm/hand, it allows the user to control a spectral version of their hand. -Can do hand stuff to objects that are 30ft away or closer. -Doesn't work for people who are missing vital parts of there hand/arm