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Showing posts from January 8, 2020

Bed, Beholders, & Beyond (REVAMPED shop idea)

REVAMPED Version: Shop: This shop is a spicy boutique located in the upper echelon of the town. The shop consists of a small entrance are, & then a rather large showroom for all the products & a small description on what they are suppose to do. In the Middle of the show room, is a rather large statue of the shop's owner (a beholder), that is siting on a rotating platform, that moves to whichever area of the shop has the most people. Staff: The staff of this shop consisted of it's narcacitsic, capitalistic beholder owner, along with an ever changing staff of people who move & sell the items in the show room. The record for the longest lasting staff member (that isn't the owner) is three & a half months before they were fired. Wears: The wears of this shops are items that promote one's relaxation & beauty. The wears are rather expensive compared to other shops, but are still less than official beauty boutiques. Any "relaxation" ...

Corpse Gather Colossus (one-shot idea)

Here’s one for you DM’s that want a one-shot based around preparing for one very hard. An age of war has swept through the world & an age of undead is coming to climax. Corpse gathers have roamed the lands of the world, gathering the dead & putting it into their form. This has produce corpse gathers of astounding size who have eaten & assimilated other smaller corpse gathers. This has produced a corpse gather of colossal size. This colossal corpse gather is now threatening a local city (Which the players are in). The players are given the task of stopping this colossal corpse gather before it can destroy the town. At the players hand, they have all the resources the town has too offer (after all, if they fail to defend the town, they would all be dead, so why not give them everything they have). For manpower, they will stripped of it (since many have fled before once they got wind of the colossus coming, & those who are left are people who can’t get away even if ...

Blood Webery (spell idea)

Here’s one for you DM’s that want a powerful (& a bit disturbing ) necromancy utility spell Lvl: 3 Casting Time: Action Range: Touch - 40ft Components: A body that still contains blood (can be alive or dead) Duration: Permanent (till removed with object or anti-magic) Description: This spell allows the caster to take the blood away from a body & use it to make rope, web, netting & any object that can be made with this (including weapons). If a person uses the via another living being aggressively, deal 3d6 +4 necrotic damage to the person it’s done to. However if one wants to take the blood in a no-agreesive way, (usually used for if this is used on a friend/allied/not someone that wants to hurt to bad right now), which in this case only deals 1d6 +2 necrotic damage.