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Showing posts from February 21, 2019

The Stalker (villain idea)

Here's one for you DM's that want a villain who follows the party around in the shadows. The stalker, they lurk in the shadows. They don't hunt there prey, they just watch & listen. Expert of stealth techniques & reasons for what they do little, this villain is one to watch out for. ------------------------------------------------------------------------------------------------------------------------- Possible reasons why they stalk. -They have been hired by someone else -They are waiting for the perfect moment, the perfect moment for what, we don't know -They are just a really determined & well trained bandit -The good old fashion love struck crazy person -They are just a wild animal -------------------------------------------------------------------------------------------------------------------------- Characteristics Virtues: High stealth stat, unpredictable, smart, higher than average speed Flaws: Bad in direct combat, low cha...

A small band (event) [10 follower special]

Here's one for you DM's that want some good old fashion band The players are out & about when they come across a small band of a well, band. If the players go to investigate they will find out that the band is celebrating something. If the players try to inquire more they will just keep getting the answer of that they are celebrating 'something'.

Arrows of Anti-magic (item/weapon)

Here's an item for you DM's that want your players' to combat magic based beings better. Appearance: This arrow looks like an actual arrow till it is fired in which it makes a slightly holy white trail. Description: This arrow, made by an assassin, was made with the pure purpose of piercing magical armor. It also has the ability to stop magic users from using spells that are touched based. Attributes: When hitting enemies that use magical armor, ignore the ac increase from said magical armor When it hits an enemy that uses magic, it makes it so that they are unable to use touched based spells for three turns. (if they are hit with another anti-magic arrow, reset the turn amount to three)

The Officer (campaign aspect)

Here's one for you Dm's that want you players' to be eternally punished for doing an evil. The players' have done an act that is very much illegally & evil & now the police are after them. The officer is hellbent on coming to bring in the players' party for questioning & or to formally question them. No matter where the party goes, no matter how far or how fast, it always seems that The Officer somehow finds them & will try to arrest them. How does he get there so fast? *shrugs* Maybe he's helped by the gods themselves, or maybe he's just that good. All the players will know is that they will be regretting doing that evil illegal act ever again (bonus points if the illegal act is just some small thing that would only require a fine)