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Showing posts from October 16, 2019

Fight to the top of the moutain (one-shot idea)

Here’s one for you Dm’s that want the journey to be 80% of the battle (& the battle ontop to be the other 20%) The players  come to a town, & as they stroll about, many bad things start happening. After every event of one of these bad things happening, the person who has had it happen two will yell & blame “the person on the top of the mountain”. After a while of being around town, the mayor will come up to the party & ask them to kill the person on top of the mountain. Apparently that person has been cursing the town with bad luck for two weeks now & everyone is getting fed up. The towns people can’t do it, do to the bad luck stopping them from making the already dangerous climb to the top. The mayor offers them one of the finer houses in town if they are willing to make the dangerous climb to fight the person on the top of the mountain.

Pepperoni or petrification (one-shot idea)

Here’s one for you dm’s that want a non-serious one-shot based around a quite absurd concept Once a year, every year, the ancient red dragon who rules the world, ask the great towns & cities to appease them. Who ever fails to appease the dragon, will have their whole town petrified! But the world has come to know what the dragon likes the most... & the dragon likes pepperoni pizza . This pizza is a mass undertaking by a town, & this year, the town of Gotlend has had their magically enhanced giant pepperoni stolen, & we all know that you can't make pepperoni pizza without pepperoni. In a last ditch effort to save the town, the towns folk have brought up their best (Or “best”) people for the job [ie the players]. So now under a time crunch of three days till the dragon's demand, the players must find, take back & transport home the pepperoni!

Movement attacks ( Game mechanics idea)

Here’s one for you DM’s that want to expand the amount of ways your players can attack enemies. Movement attacks, attacking while on the go/at the end of the go. The goal of this mechanic is too allow ways for players to spend their movement & actions simultaneous, to allow for expanded room for more diverse roleplaying attacks. Types of movement attacks Moving Strike: The players attack an enemy in between moving from point a to point b. Attacks that require great accuracy will get disadvantages from doing this (piering type & any sort of non-home range), while all other attacks don’t get disadvantage. Hit & run: The player starts their turn to move to hit an enemy & then move away after it. This causes the enemy’s reaction to have disadvantage at hitting the player when they move away. Charge Attack: The player spends their turn running at an enemy & then hitting them at the end of it. This causes the attack to deal more damage once it hits the ene...