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Showing posts from December 24, 2019

The Room Destroyer (Trap idea)

Here's one for you DM's that want a powerful trap (Note please have an alternate route planed for the party if this item is planned to be used) The players have enter a long room, & as they walk acrossed it, they step on some sort of pressure plate in the middle of the room. A bit after that & they start to hear rumbling. Soon enough a giant drill falls from the celling & lands at the begin of the hallway. The drill will begin to quickly make it's way to the other end of the room. If a player get's caught in it they will take 2d12 damage. Once the drill makes it to the end of the hall it will stop & the room will collapse in on itself.

The Heist (One-Shot idea)

Here's one for you DM's that want a heist one-shot. The players are in the need of some money (for character background reasons) & have now agreed to go on a heist to the 'impenetrable' orc national treasury. With some starting resources from a mysterious benefactor, the players will have to plan out & execute the heist of the millennium. However the orcs aren't sitting ideal by, as they have plans to increase the security in three days, to a point where it will become absolutely unheistable. [Extra modules] Traitor: One of the team is working for the orc government, & plans to doom the heist. However if the party is able to figure out & either secure/defeat the traitor, the benefactor will give them more resources to work with. [if the module is activated (or you feel like being cheeky), have the benefactor verbally confirm that their may be a traitor in the group] One for all: The amount of the heist turns out to be for a singular, non-sp...

Potion of Ranged Retrobution (potion idea)

Here's one for you DM's that want a potion to harm ranged attackers. Appearance: A yellow liquid potion that is found in an arrow shaped bottle. Description: This potion, made by a very annoyed barbarian, deals half the damadge of any ranged attacks back to the attacker (the person who is hit by the attack still takes full damdge). This potion is quite rares,  so don't expect to be seeeing it arround alot.  Any ranged attacks that infect the enviroemtn (ie explosion, freezing, fire) doesn't do so on the retribution. Attribute: Deals half the damage of any ranged attacks, back to the attacker. -Last five turns