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Showing posts from December 27, 2019

Let's Make A Story (Side quest idea) [1000th Idea Special]

Here's one for you Dm's that want a feel good side quest. The players enter are prosing around a town in the later part of the day, when they come across a very concerned looking middle aged tielfing man. If they ask what's up, apparently the man will tell them that he's a 'young' father & that the books he ordered for him to read to his kid, has come late & now he's trying to come up with a story before he has to go home in 30ish minutes. He will then ask the party if they can help him make one before he goes home & or come home with him to help improv one. If the party agrees & counting on which on they choices, will change how the rest of the side quest plays out. If they choice to help the man write one out before he has to go home, the man will give an opening prompt & then let the players go at it while he writes the story (he will franticly write down anything they say). If the players say anything that isn't kid friendly...

NPC Bundle: Pub Goers (NPC Idea)

Here's one for you DM's who just need some NPCs' for your bars/pubs. 1: A Goliath, who is just pounding down as much alcohol as possible. When talked to, they will be just a little bit tipsy. 2: A halfling & their teifling pal who are playing poker in the back of the pub. 3: A squad of orcs, half orcs, & a very odd looking kobold, who are doing a type of arm wrestling competition while having drinks. 4: A local guard who is blackout on the counter with a half finished drink (if any of the player touches the drink the local guard will wake up, warn them off, then pass out again) 5: An old dwarf & their family, just having a get together in the bar. 6:  A half elf inventor, who is working on some sort of weird pocket watch, in a multiple person stall, all by themselves. 7: A bard who is really trying hard to sound good... but trying hard is the best that can be said about it. 8: A shifty induvial in a trench coat who is hiding a secret under it...

Chase Thorugh The Forest (Encounter idea)

Here's one for you DM's that want a battle where your players RUN AWAY! The players are walking across a forest, when they find a clear hill in a clearing. If the players decide to go through the clearing, via going over the hill, as they get to the top, they will feel a rumbling & the ground will start to move a bit. Once the players get off of the hill, the hill will stand up & show itself to be very tired & angry Dire Troll. Cue it looking at the players, noticeably direct it's anger towards them. If the party is in the higher levels (13+) they could feasibly take this enemy on, besides that they will have to run away from this massive threat. If the party is strong enough to take the dire troll on, once it reaches half hp, it will start to run away from the party. Nonetheless, once the chase  starts, cue tropes based around forest chases (ie jumping over fallen trees, branches that you move out of the way that hit the person behind, small holes that ha...