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Showing posts from April 3, 2020

Battle Of The Carts (Encounter Idea)

Here's one for you DM's that want a fight on carts. The players are having to travel from a crat from one place to another. As they do this, they will notice another cart is following them. After awhile this cart starts to get closer & closer. Soon enough a crossbow bult will go through the back of the cart & the other cart will show itself to be full of bandits. After that roll initiative & being the battle. Make sure to put in some of the classic cart/car chase combat things to this battle. Stuff like car hopping, one cart trying to ram the other off the road, tossing someone of the car, ect. After the battle (if the party won), they will get all the loot in the enemy bandit cart.

Familiar Whistle (Item idea)

Here's one for you DM's that want an item to quickly balance the scales on a situation. Appearance: A small platinum whistle, inside of it, is a small golden bell that glows with a silvers hue. Description: This whistle, made by a warlock, calls the user's familiar to a square right next to them. This of course doesn't work if the user don't have a familiar. It also doesn't work if something would silence the sound of the whistle, or the user doesn't have an open square next to them. The familiar is in the same condition that it was before being called. Ability: Teleports user's familiar to an adjacent square of their chosing. -Can't  call familiar into an occupied space (ie enemy, wall, dramatic height increase/decrease) -Familiar remains in same condition it was in before called -Doesn't work if the user lacks a familiar.

Health Hitter (Equipment idea)

Here's one for you DM's that want a weapon that heals the wearer Appearance: A surprisingly long bat with 4 spikes, that has red engravings of hearts & blood on it. Description: This bat, made by a vampire, gives the health to the wielder. The amount that it give them is half of the damage it deals. Please note that criting with this weapon will not only deal the natural double damage, but increase the health brought back to a 1:1 ration instead of it's natural 1:2 Attribute: Deals 1d8 damage + str damadge -Gains health to half the damage dealt. -Ration increase to 1:1 on a crit (along with other crit effects)