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Showing posts from February 5, 2019

The desired (item idea)

Here's one for you DM's that want an item be important without it being important. Appearance: It is a round orb with a stamp on it that say "THE DESIRED" Description: This orb causes anyone to hold it to believed that it of major importance to that person & must be on that person 24/7. Weather it actually does have any importance to that person is unknown, but non the less they believe it does. Attributes: Causes anyone who holds it, to believe that it is important to them.

The Soul Stealer (Weapon idea)

Here's one for you DM's that want to have physically/morally corrupting weapon in your campaign. Appearance: It a katana looking weapon that at the top of it has a scythe hook edge. A dark aura begins to glow around it after each kill Description: This unholy blade causes the user to gain more power with each & every living creature they kill. But after killing a curtain amount they start to get morally/physically corrupt. If they don't make an effort to distance themselves from the blade, or they will lose themselves to it (DM can decided if losing themselves to the blade causes there character to die) Stats Hit Bonus: strength + (kills divided by 3) Roll: 1d8 + strength + (Kills divided by 3) After a large amount of kills happen with one user using the blade they will gain 1d4 necromancy damage.

The Troll Toll (event)

Here's one of those one's that someone has absolutely done before, & DM's have absolutely though up before, but I'm still ganna have the one that has my spin on it. The players are crossing a bridge & half way across it, is a Stone guard point, manned by a troll. When they come up to the guard point the troll says that they can't pass unless they pay the toll. The toll is stupidly large. Now here's some fun common ways that players usually try to solve this problem. First is pay the toll which allows them to go across. The other way which is common is to just go though or around the river. If they go threw I recommend that the river be flowing at such a rate that it will be hard for them. The other way, going around, I recommend that they encounter  bandit camp if they choose this.

Harpy Barn (side quest/encounter)

Here's one for you DM's that want to faff about with Harpies. The players are doing player stuff when a farmer's partner comes rushing up to them. "Help, Help, my partner has been taken away by Harpies' who have stored up in our barn". They will then have to help clear out the barn of harpies. If they decided to do this via attacking, the charmed farmer will also attack them. After the battle the farmer's partner will come rushing up to see there partner. If they kill the farmer in battle they will receive no form of compensation after the battle & the farm's partner will attack them out of sadness (It is option if there attacks do no damage). If they don't kill the farm, the players will have a heart warming scene, where the farm & the farm's partner run up to each other & hug.

Restaurant Rumble (event/encounter)

Here's for you dm's that want a bar fight in a fancy restaurant The players are sitting in a restaurant when couple of patrons start arguing with each other. After awhile if they are left unchecked, a brawl will break out between the patrons. IF left unchecked even more, the fight expand to a full on dinner brawl.